Beispiel #1
0
        private void resetPlanet()
        {
            planet = new Planet();
            planet.generate(noise, (int)DateTime.Now.Ticks);
            planetGfx.Clear(panel1.BackColor);
            planetGfx.DrawImage(planet.circle, new Rectangle(20, 20, planet.circle.Width, planet.circle.Height), 0, 0, planet.circle.Width, planet.circle.Height, GraphicsUnit.Pixel, imageAttributes);

            textBox1.Text = "Mass:                             " + planet.mass + "x10^" + planet.massRadix + " tons\r\n";
            textBox1.Text += "Mean Radius:                      " + planet.planetRadius + "km\r\n";
            textBox1.Text += "Temperature:                      " + planet.minTemp + "ºC min. - " + (planet.minTemp + planet.maxTemp) / 2 + "ºC mean - " + planet.maxTemp + "ºC max.\r\n";
            textBox1.Text += "Atmosphere Percentage:            " + planet.atmosphere + "%\r\n";
            textBox1.Text += "Organic Resources Percentage:     " + planet.orgRes + "%\r\n";
            textBox1.Text += "Industrial Resources Percentage:  " + planet.indRes + "%\r\n";
            textBox1.Text += "Civilization Level:               " + planet.technology + "\r\n\r\n";
            textBox1.Text += "          PERLIN NOISE STUFF          \r\n\r\n";
            textBox1.Text += "Frequency:    " + planet.frequency + "\r\n";
            textBox1.Text += "Persistence:  " + planet.persistence + "\r\n";
            textBox1.Text += "Octaves:      " + planet.octaves + "\r\n";
            textBox1.Text += "Amplitude:    " + planet.amplitude + "\r\n";
            drawSurface();
        }
Beispiel #2
0
        void loadInBackground()
        {
            if (main.loading)
            {
                main.loading1 = "";
                main.loading2 = "";

                int i;
                for (i = 0; i < main.totalPlanets; i++)
                {
                    main.loading1 = "Generating planets (" + (i + 1) + "/" + (main.totalPlanets) + ")";
                    Planet planet = new Planet();
                    planet.generate(main.noise, main.device, main.seed);
                    planet.x = main.noise.random.Next(0, main.quadrantWidth);
                    planet.y = main.noise.random.Next(0, main.quadrantHeight);
                    main.planets[i] = planet;
                }
                main.loading1 = i + " planets loaded";
                for (i = 0; i < main.totalShips; i++)
                {
                    main.loading2 = "Generating ships (" + (i + 1) + "/" + (main.totalShips + 1) + ")";
                    Ship ship = new Ship();
                    ship.x = main.noise.random.Next(0, main.quadrantWidth);
                    ship.y = main.noise.random.Next(0, main.quadrantHeight);
                    int planet = main.noise.random.Next(0, main.totalPlanets);
                    ship.targetX = main.planets[planet].x;
                    ship.targetY = main.planets[planet].y;
                    ship.targetWidth = main.planets[planet].width;
                    ship.targetHeight = main.planets[planet].height;
                    ship.smoke = new ParticleSmoke();
                    ship.smoke.newSmokeParticles(main.noise, ship.x, ship.y, 20, 20f, 0.8f);
                    ship.maxSpeed = main.noise.random.Next(2, 4);
                    ship.moving = true;
                    main.ships[i] = ship;
                }
                main.loading2 = i + " ships loaded";

                main.loading = false;
                loadingThread.Abort();
            }
        }
Beispiel #3
0
        void loadStuff()
        {
            Readable r = new Readable("Loading planets for\r\nthis star system.\r\nYou can scroll around and\r\nMove this window.\r\n", 30, 30, 140, 80, 10f, Color.White);
            Popup p = new Popup("Loading", 20, this.Width / 2 - 100, this.Height / 2 - 50, 200, 120, 12f, Color.White, new SolidBrush(Color.SteelBlue), Color.DarkSlateBlue, Color.Black);
            p.readables = new List<Readable>();
            //home planet on the home star system
            p.readables.Add(r);
            p.isMovable = true;
            popups.Add(p);

            starSystem = new StarSystem();
            starSystem.width = STARSYSTEM_SIZE;
            starSystem.height = STARSYSTEM_SIZE;
            starSystem.numPlanets = noise.random.Next(10, 21);

            starSystem.planets = new List<Planet>();
            Planet planet = new Planet();
            planet.generate(noise, seed);
            planet.x = noise.random.Next(planet.width, gfx.totalAreaWidth - planet.width);
            planet.y = noise.random.Next(planet.height, gfx.totalAreaHeight - planet.height);
            starSystem.planets.Add(planet);

            gfx.targetViewAreaX = (planet.x + (planet.width / 2)) - (gfx.viewAreaWidth / 2);
            gfx.targetViewAreaY = (planet.y + (planet.height / 2)) - (gfx.viewAreaHeight / 2);
            gfx.centerViewAreaImediately();
            for (int j = 0; j < starSystem.numPlanets; j++)
            {
                Planet pl = new Planet();
                pl.generate(noise, seed);
                pl.x = noise.random.Next(pl.width, gfx.totalAreaWidth - pl.width);
                pl.y = noise.random.Next(pl.height, gfx.totalAreaHeight - pl.height);
                starSystem.planets.Add(pl);
            }
            gfx.drawMap = true;
        }
Beispiel #4
0
        void loadInBackground()
        {
            if (loading)
            {
                loading1 = "";
                loading2 = "";

                shipImage = Content.Load<Texture2D>("dummyShip");

                //generateBackground();

                background = Content.Load<Texture2D>("dummyBackground");
                int i;
                for (i = 0; i < totalPlanets; i++)
                {
                    loading1 = "Generating planets (" + (i + 1) + "/" + (totalPlanets) + ")";
                    Planet planet = new Planet();
                    planet.generate(noise, device, seed);
                    planet.x = noise.random.Next(0, quadrantWidth);
                    planet.y = noise.random.Next(0, quadrantHeight);
                    planets[i] = planet;
                }
                loading1 = i + " planets loaded";
                for (i = 0; i < totalShips; i++)
                {
                    loading2 = "Generating ships (" + (i + 1) + "/" + (totalShips + 1) + ")";
                    Ship ship = new Ship();
                    ship.x = noise.random.Next(0, quadrantWidth);
                    ship.y = noise.random.Next(0, quadrantHeight);
                    ship.targetX = noise.random.Next(0, quadrantWidth);
                    ship.targetY = noise.random.Next(0, quadrantHeight);
                    ships[i] = ship;
                }
                loading2 = i + " ships loaded";

                loading = false;
                loadingThread.Abort();
            }
            //if (!loading)
            //{
            //    while (true)
            //    {
            //        for (int i = 0; i < totalShips; i++)
            //        {
            //            if (ships[i] != null)
            //            {
            //                Ship ship = ships[i];
            //                for (int j = 0; j < totalShips; j++)
            //                {
            //                    if (i != j && ships[j] != null)
            //                    {
            //                        Ship ship2 = ships[j];
            //                        if (rectanglesCollide(ship.x, ship.y, 20, 20, ship2.x, ship2.y, 20, 20))
            //                        {
            //                            ships[i] = null;
            //                            ships[j] = null;
            //                        }
            //                    }
            //                }
            //            }
            //        }
            //    }
            //}
        }