protected override void LoadContent()
        {
            level = new PixelStormLevel();
            mainScreenlet.Add(level);

            base.LoadContent();
        }
        protected override void LoadContent()
        {
            //mainScreenlet.Add(new FrameRateCounter(1.0f, 0f)); // TODO
            level = new QuestLevel();

            mainScreenlet.Add(level);

            base.LoadContent();
        }
Beispiel #3
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        protected override void LoadContent()
        {
            //mainScreenlet.Add(new FrameRateCounter(1.0f, 0f)); // TODO
            level = new QuestLevel();
            mainScreenlet.DrawInfo.DrawColor = new Color((int)2, (int)17, (int)2);
            // center the screenlet onto the PC screen
            if (myWindowWidth < myScreenWidth)
            {
                mainScreenlet.PixelOffsetX = (myScreenWidth - myWindowWidth) / 2;
            }
            if (myWindowHeight < myScreenHeight)
            {
                mainScreenlet.PixelOffsetY = (myScreenHeight - myWindowHeight) / 2;
            }
            mainScreenlet.Add(level);

            base.LoadContent();
        }