protected override void LoadContent() { level = new PixelStormLevel(); mainScreenlet.Add(level); base.LoadContent(); }
protected override void LoadContent() { //mainScreenlet.Add(new FrameRateCounter(1.0f, 0f)); // TODO level = new QuestLevel(); mainScreenlet.Add(level); base.LoadContent(); }
protected override void LoadContent() { //mainScreenlet.Add(new FrameRateCounter(1.0f, 0f)); // TODO level = new QuestLevel(); mainScreenlet.DrawInfo.DrawColor = new Color((int)2, (int)17, (int)2); // center the screenlet onto the PC screen if (myWindowWidth < myScreenWidth) { mainScreenlet.PixelOffsetX = (myScreenWidth - myWindowWidth) / 2; } if (myWindowHeight < myScreenHeight) { mainScreenlet.PixelOffsetY = (myScreenHeight - myWindowHeight) / 2; } mainScreenlet.Add(level); base.LoadContent(); }