Beispiel #1
0
        public FunctionTile(int x, int y, Material type, World world)
            : base(x, y, type, world)
        {
            _Type            = type;
            _BaseType        = FunctionTile.FunctionTileBases[_Type];
            _HarvestTime     = WorldHelper.HarvestTimeFromType(_Type);
            _HarvestTimer    = _HarvestTime;
            _RegenerateTime  = WorldHelper.RegenerateTimeFromType(_Type);
            _RegenerateTimer = _RegenerateTime;
            _Image           = WorldHelper.TileImageFromType(_Type);
            TextX            = X;
            TextY            = Y;
            // +1 because array is 0-index, and rdm max = parm -1
            _Drop = new ItemStack(TileDrops[_Type][C.RDM.Next(TileDrops.Count + 1)], 1);

            world.FunctionTiles.Add(this);
        }
Beispiel #2
0
 // Must have this init sepearte as instance is added to world tiles array in differnent place
 public FunctionTile(BinFuncTile bint)
     : base(bint)
 {
     _Type            = (Material)Enum.Parse(typeof(Material), bint.mat);
     _HarvestTime     = WorldHelper.HarvestTimeFromType(_Type);
     _HarvestTimer    = _HarvestTime;
     _RegenerateTime  = WorldHelper.RegenerateTimeFromType(_Type);
     _RegenerateTimer = bint.RegenerateTimer;
     _Harvested       = bint.Harvested;
     if (_Harvested)
     {
         _Image = WorldHelper.TileImageFromType(_BaseType);
     }
     else
     {
         _Image = WorldHelper.TileImageFromType(_Type);
     }
     TextX = X;
     TextY = Y;
     // +1 because array is 0-index, and rdm max = parm -1
     _Drop = new ItemStack(TileDrops[_Type][C.RDM.Next(TileDrops.Count + 1)], 1);
 }