Beispiel #1
0
        void DrawD(PixelFarm.Drawing.Painter painter)
        {
            PathWriter ps = new PathWriter();

            painter.Clear(PixelFarm.Drawing.Color.White);
            painter.StrokeColor = PixelFarm.Drawing.Color.Red;
            //p.Line(10, 10, 50, 10);
            //p.Line(50, 10, 50, 50);
            //p.Line(50, 50, 10, 50);
            //p.Line(50, 10, 10, 10);

            ps.Clear();
            ps.MoveTo(10, 10);
            ps.LineTo(50, 10);
            ps.LineTo(50, 50);
            ps.LineTo(10, 50);
            ps.CloseFigure();
            //
            //ps.MoveTo(15, 15);
            //ps.LineTo(15, 45);
            //ps.LineTo(45, 45);
            //ps.LineTo(45, 15);
            //ps.CloseFigure();
            //
            //p.Fill(ps.Vxs, PixelFarm.Drawing.Color.Black);
            painter.Draw(ps.Vxs, PixelFarm.Drawing.Color.Red);
        }
Beispiel #2
0
        public override void Draw(PixelFarm.Drawing.Painter p)
        {
            //----------------
            //5. use PixelFarm's Agg to render to bitmap...
            //5.1 clear background
            p.Clear(PixelFarm.Drawing.Color.White);

            if (FillBG)
            {
                //5.2
                p.FillColor = PixelFarm.Drawing.Color.Black;
                //5.3
                //p.Fill(vxs);

                float x = p.OriginX;
                float y = p.OriginY;


                p.Fill(_left_vxs);
                p.SetOrigin(x + 50, y + 50);
                p.Fill(_right_vxs);
                p.SetOrigin(x, y);
            }

            if (FillBorder)
            {
                //5.4
                p.StrokeColor = PixelFarm.Drawing.Color.Green;
                //user can specific border width here...
                p.StrokeWidth = 2;
                //5.5

                float x = p.OriginX;
                float y = p.OriginY;
                p.Draw(_left_vxs);
                p.SetOrigin(x + 50, y + 20);
                p.Draw(_right_vxs);
                p.SetOrigin(x, y);
            }
        }
Beispiel #3
0
        void DrawE(PixelFarm.Drawing.Painter painter)
        {
            PathWriter ps = new PathWriter();

            painter.Clear(PixelFarm.Drawing.Color.White);
            painter.StrokeColor = PixelFarm.Drawing.Color.Red;


            //p.Line(10, 10, 50, 10);
            //p.Line(50, 10, 50, 50);
            //p.Line(50, 50, 10, 50);
            //p.Line(50, 10, 10, 10);

            ps.Clear();
            //ps.MoveTo(10, 10);
            //ps.LineTo(50, 10);
            //ps.LineTo(50, 50);

            //ps.MoveTo(10, 10);
            //ps.LineTo(50, 10);
            //ps.LineTo(10, 20);

            ps.MoveTo(150, 10);
            ps.LineTo(110, 10);
            ps.LineTo(150, 20);

            //ps.MoveTo(50, 50);
            //ps.LineTo(40, 50);
            //ps.LineTo(80, 70);


            //ps.CloseFigure();

            //p.Fill(ps.Vxs, PixelFarm.Drawing.Color.Black);
            VertexStore output = new VertexStore();
            StrokeGen2  gen2   = new StrokeGen2();

            gen2.LineCapStyle    = LineCap.Butt;
            gen2.LineJoinStyle   = LineJoin.Miter;
            gen2.HalfStrokeWidth = 7;//
            gen2.Generate(ps.Vxs, output);
            //-----------------------------------------------------

            painter.Fill(output, PixelFarm.Drawing.Color.Red);
            painter.StrokeWidth = 1f;
            painter.Draw(ps.Vxs, PixelFarm.Drawing.Color.Black);
        }
Beispiel #4
0
        public override void Draw(PixelFarm.Drawing.Painter p)
        {
            p.Clear(Drawing.Color.White);
            p.FillColor = Drawing.Color.Black;
            int j = myBrushPathList.Count;

            for (int n = 0; n < j; ++n)
            {
                var brushPath = myBrushPathList[n];
                if (brushPath.Vxs != null)
                {
                    switch (brushPath.BrushMode)
                    {
                    case SmoothBrushMode.CutBrush:
                    {
                    }
                    break;

                    default:
                    {
                        //TODO: review PixelCache here
                        p.FillColor = brushPath.FillColor;
                        p.Fill(brushPath.Vxs);
                        if (brushPath.StrokeColor.alpha > 0)
                        {
                            p.StrokeColor = Drawing.Color.Red;
                            p.Draw(brushPath.Vxs);
                        }
                    }
                    break;
                    }
                }
                else
                {
                    //current drawing brush
                    var contPoints = brushPath.contPoints;
                    int pcount     = contPoints.Count;
                    for (int i = 1; i < pcount; ++i)
                    {
                        var p0 = contPoints[i - 1];
                        var p1 = contPoints[i];
                        p.DrawLine(p0.x, p0.y, p1.x, p1.y);
                    }
                }
            }
        }
Beispiel #5
0
        public void RenderChar(char testChar, HintTechnique hint)
        {
            builder.SetHintTechnique(hint);
#if DEBUG
            GlyphBoneJoint.dbugTotalId        = 0;//reset
            builder.dbugAlwaysDoCurveAnalysis = true;
#endif
            _infoView.Clear();
            _latestHint = hint;
            _testChar   = testChar;
            //----------------------------------------------------
            //
            builder.Build(testChar, _sizeInPoint);
            var txToVxs1 = new GlyphTranslatorToVxs();
            builder.GlyphDynamicEdgeOffset = this.GlyphEdgeOffset;

            builder.ReadShapes(txToVxs1);

#if DEBUG
            var ps = txToVxs1.dbugGetPathWriter();
            _infoView.ShowOrgBorderInfo(ps.Vxs);
#endif
            PixelFarm.Drawing.VertexStore vxs = new PixelFarm.Drawing.VertexStore();

            txToVxs1.WriteOutput(vxs);
            //----------------------------------------------------

            //----------------------------------------------------
            painter.UseSubPixelLcdEffect = this.UseLcdTechnique;
            //5. use PixelFarm's Agg to render to bitmap...
            //5.1 clear background
            painter.Clear(PixelFarm.Drawing.Color.White);

            RectD bounds = new RectD();
            BoundingRect.GetBoundingRect(new PixelFarm.Drawing.VertexStoreSnap(vxs), ref bounds);
            //----------------------------------------------------
            float scale = _typeface.CalculateScaleToPixelFromPointSize(_sizeInPoint);
            _pxscale = scale;
            this._infoView.PxScale = scale;


            var   left2   = 0;
            int   floor_1 = (int)left2;
            float diff    = left2 - floor_1;
            //----------------------------------------------------
            if (OffsetMinorX)
            {
                MinorOffsetInfo = left2.ToString() + " =>" + floor_1 + ",diff=" + diff;
            }
            else
            {
                MinorOffsetInfo = left2.ToString();
            }


            //5. use PixelFarm's Agg to render to bitmap...
            //5.1 clear background
            painter.Clear(PixelFarm.Drawing.Color.White);

            if (FillBackGround)
            {
                //5.2
                painter.FillColor = PixelFarm.Drawing.Color.Black;

                float xpos = 5;// - diff;
                if (OffsetMinorX)
                {
                    xpos -= diff;
                }

                painter.SetOrigin(xpos, 10);
                painter.Fill(vxs);
            }
            if (DrawBorder)
            {
                //5.4
                painter.StrokeColor = PixelFarm.Drawing.Color.Green;
                //user can specific border width here...
                //5.5
                painter.Draw(vxs);
                //--------------
                int    markOnVertexNo = _infoView.DebugMarkVertexCommand;
                double x, y;
                vxs.GetVertex(markOnVertexNo, out x, out y);
                painter.FillRect(x, y, 4, 4, PixelFarm.Drawing.Color.Red);
                //--------------
                _infoView.ShowFlatternBorderInfo(vxs);
                //--------------
            }
#if DEBUG
            builder.dbugAlwaysDoCurveAnalysis = false;
#endif

            if (ShowTess)
            {
                RenderTessTesult();
            }

            //if (DrawDynamicOutline)
            //{
            //    GlyphDynamicOutline dynamicOutline = builder.LatestGlyphFitOutline;
            //    WalkDynamicOutline(painter, dynamicOutline, scale, DrawRegenerateOutline);

            //}
        }
Beispiel #6
0
        public override void Draw(PixelFarm.Drawing.Painter p)
        {
            p.Clear(Drawing.Color.White);
            p.StrokeColor = Color.Black;
            p.StrokeWidth = 2;
            p.StrokeColor = Color.Green;

            p.Draw(_triangleVxs);


            if (!ShowReconstructionCurve)
            {
                return;
            }

            //draw Ci line
            p.StrokeColor = KnownColors.OrangeRed;
            DrawLine(p, a01, a12);
            DrawLine(p, a12, a20);
            DrawLine(p, a20, a01);
            //find B

            //DrawPoint(p, a01);
            //DrawPoint(p, a12);
            //DrawPoint(p, a20);

            BezierControllerArmPair c1 = BezierControllerArmPair.ReconstructControllerArms(v0, v1, v2);
            BezierControllerArmPair c2 = BezierControllerArmPair.ReconstructControllerArms(v1, v2, v0);
            BezierControllerArmPair c0 = BezierControllerArmPair.ReconstructControllerArms(v2, v0, v1);



            c0.UniformSmoothCoefficient = SmoothCoefficientValue;
            c1.UniformSmoothCoefficient = SmoothCoefficientValue;
            c2.UniformSmoothCoefficient = SmoothCoefficientValue;

            //DrawPoint(p, c0 = FindB(v0, v1, v2, out c1));
            //DrawPoint(p, b2 = FindB(v1, v2, v0, out c2));
            //DrawPoint(p, b0 = FindB(v2, v0, v1, out c0));

            p.StrokeColor = Color.Red;
            DrawControllerPair(p, c0);
            DrawControllerPair(p, c1);
            DrawControllerPair(p, c2);


            p.StrokeColor = Color.Blue;
            using (Tools.BorrowVxs(out var tmpVxs1, out var tmpVxs2))
                using (Tools.BorrowPathWriter(tmpVxs1, out var pw))
                {
                    pw.MoveTo(c0.mid.X, c0.mid.y);

                    pw.Curve4(c0.right.x, c0.right.y, c1.left.x, c1.left.y, c1.mid.x, c1.mid.y); //1st curve

                    pw.Curve4(c1.right.x, c1.right.y, c2.left.x, c2.left.y, c2.mid.x, c2.mid.y); //2nd curve

                    pw.Curve4(c2.right.x, c2.right.y, c0.left.x, c0.left.y, c0.mid.x, c0.mid.y); //3rd curve

                    _curveflattener.MakeVxs(tmpVxs1, tmpVxs2);
                    p.Draw(tmpVxs2);
                }
        }