/// <summary> /// Clears the saved game data and restarts the game at a specified scene. /// </summary> /// <param name="startingSceneName"></param> public void Restart(string startingSceneName) { SaveSystem.DeleteSavedGameInSlot(saveSlotNumber); SaveSystem.RestartGame(startingSceneName); }
/// <summary> /// Deletes the saved game in the specified slot. /// </summary> public void DeleteSavedGameInSlot(int slotNumber) { SaveSystem.DeleteSavedGameInSlot(slotNumber); }