protected virtual void PauseGameplay() { if (pauseWhileOpen) { previousTimeScale = Time.timeScale; Time.timeScale = 0; } if (unlockCursorWhileOpen) { wasCursorActive = Tools.IsCursorActive(); Tools.SetCursorActive(true); } }
protected virtual void PauseGameplay() { if (pauseWhileOpen) { previousTimeScale = Time.timeScale; Time.timeScale = 0; } if (unlockCursorWhileOpen) { wasCursorActive = Tools.IsCursorActive(); Tools.SetCursorActive(true); } }