Beispiel #1
0
        private void ShowQuests(QuestState questStateMask)
        {
            currentQuestStateMask = questStateMask;
            NoQuestsMessage       = GetNoQuestsMessage(questStateMask);
            List <QuestInfo> questList = new List <QuestInfo>();

            string[] titles = QuestLog.GetAllQuests(questStateMask);
            foreach (var title in titles)
            {
                FormattedText   description    = FormattedText.Parse(QuestLog.GetQuestDescription(title), DialogueManager.MasterDatabase.emphasisSettings);
                FormattedText   localizedTitle = FormattedText.Parse(QuestLog.GetQuestTitle(title), DialogueManager.MasterDatabase.emphasisSettings);
                FormattedText   heading        = (questHeadingSource == QuestHeadingSource.Description) ? description : localizedTitle;
                bool            abandonable    = QuestLog.IsQuestAbandonable(title) && IsShowingActiveQuests;
                bool            trackable      = QuestLog.IsQuestTrackingAvailable(title) && IsShowingActiveQuests;
                bool            track          = QuestLog.IsQuestTrackingEnabled(title);
                int             entryCount     = QuestLog.GetQuestEntryCount(title);
                FormattedText[] entries        = new FormattedText[entryCount];
                QuestState[]    entryStates    = new QuestState[entryCount];
                for (int i = 0; i < entryCount; i++)
                {
                    entries[i]     = FormattedText.Parse(QuestLog.GetQuestEntry(title, i + 1), DialogueManager.MasterDatabase.emphasisSettings);
                    entryStates[i] = QuestLog.GetQuestEntryState(title, i + 1);
                }
                questList.Add(new QuestInfo(title, heading, description, entries, entryStates, trackable, track, abandonable));
            }
            Quests = questList.ToArray();
            OnQuestListUpdated();
        }
Beispiel #2
0
        protected virtual string GetQuestHeading(string quest)
        {
            var questDescription = (questDescriptionSource == QuestDescriptionSource.Title)
                ? QuestLog.GetQuestTitle(quest)
                : QuestLog.GetQuestDescription(quest);

            return(FormattedText.Parse(questDescription, DialogueManager.masterDatabase.emphasisSettings).text);
        }
Beispiel #3
0
        private void AddQuestTrack(string quest)
        {
            if (container == null || questTrackTemplate == null)
            {
                return;
            }

            var questDescription = (questDescriptionSource == QuestDescriptionSource.Title)
                ? QuestLog.GetQuestTitle(quest)
                    : QuestLog.GetQuestDescription(quest);
            var heading = FormattedText.Parse(questDescription, DialogueManager.MasterDatabase.emphasisSettings).text;

            GameObject go;

            if (unusedInstances.Count > 0)
            {
                // Try to use an unused instance:
                go = unusedInstances[0].gameObject;
                unusedInstances.RemoveAt(0);
            }
            else
            {
                // Otherwise instantiate one:
                go = Instantiate(questTrackTemplate.gameObject) as GameObject;
                if (go == null)
                {
                    Debug.LogError(string.Format("{0}: {1} couldn't instantiate quest track template", new object[] { DialogueDebug.Prefix, name }));
                    return;
                }
            }

            go.name = heading;
            go.transform.SetParent(container.transform, false);
            go.SetActive(true);
            var questTrack = go.GetComponent <UnityUIQuestTrackTemplate>();

            instantiatedItems.Add(questTrack);
            if (questTrack != null)
            {
                questTrack.Initialize();
                var questState = QuestLog.GetQuestState(quest);
                questTrack.SetDescription(heading, questState);
                int entryCount = QuestLog.GetQuestEntryCount(quest);
                for (int i = 1; i <= entryCount; i++)
                {
                    var entryState = QuestLog.GetQuestEntryState(quest, i);
                    var entryText  = FormattedText.Parse(GetQuestEntryText(quest, i, entryState), DialogueManager.MasterDatabase.emphasisSettings).text;
                    if (!string.IsNullOrEmpty(entryText))
                    {
                        questTrack.AddEntryDescription(entryText, entryState);
                    }
                }

                questTrack.transform.SetSiblingIndex(siblingIndexCounter++);
            }
        }
Beispiel #4
0
        private void AddQuestTitle(string quest)
        {
            QuestTrackerLine line = new QuestTrackerLine();
            var questDescription  = (questDescriptionSource == QuestDescriptionSource.Title)
                                ? QuestLog.GetQuestTitle(quest)
                                        : QuestLog.GetQuestDescription(quest);

            line.text         = FormattedText.Parse(questDescription, DialogueManager.MasterDatabase.emphasisSettings).text;
            line.guiStyleName = GetTitleStyleName(QuestLog.GetQuestState(quest));
            line.guiStyle     = null;
            lines.Add(line);
        }
        protected virtual QuestInfo GetQuestInfo(string group, string title)
        {
            FormattedText description    = FormattedText.Parse(QuestLog.GetQuestDescription(title), DialogueManager.masterDatabase.emphasisSettings);
            FormattedText localizedTitle = FormattedText.Parse(QuestLog.GetQuestTitle(title), DialogueManager.masterDatabase.emphasisSettings);
            FormattedText heading        = (questHeadingSource == QuestHeadingSource.Description) ? description : localizedTitle;
            bool          abandonable    = QuestLog.IsQuestAbandonable(title) && isShowingActiveQuests;
            bool          trackable      = QuestLog.IsQuestTrackingAvailable(title) && isShowingActiveQuests;
            bool          track          = QuestLog.IsQuestTrackingEnabled(title);
            int           entryCount     = QuestLog.GetQuestEntryCount(title);

            FormattedText[] entries     = new FormattedText[entryCount];
            QuestState[]    entryStates = new QuestState[entryCount];
            for (int i = 0; i < entryCount; i++)
            {
                entries[i]     = FormattedText.Parse(QuestLog.GetQuestEntry(title, i + 1), DialogueManager.masterDatabase.emphasisSettings);
                entryStates[i] = QuestLog.GetQuestEntryState(title, i + 1);
            }
            return(new QuestInfo(group, title, heading, description, entries, entryStates, trackable, track, abandonable));
        }
        private void InstantiateQuestTrack(string quest)
        {
            if (container == null || questTrackTemplate == null)
            {
                return;
            }
            var go = Instantiate(questTrackTemplate.gameObject) as GameObject;

            if (go == null)
            {
                Debug.LogError(string.Format("{0}: {1} couldn't instantiate quest track template", new object[] { DialogueDebug.Prefix, name }));
                return;
            }
            instantiatedItems.Add(go);

            var questDescription = (questDescriptionSource == QuestDescriptionSource.Title)
                                ? QuestLog.GetQuestTitle(quest)
                                        : QuestLog.GetQuestDescription(quest);
            var heading = FormattedText.Parse(questDescription, DialogueManager.MasterDatabase.emphasisSettings).text;

            go.name = heading;
            go.transform.SetParent(container.transform, false);
            go.SetActive(true);
            var questTrack = go.GetComponent <UnityUIQuestTrackTemplate>();

            if (questTrack != null)
            {
                questTrack.Initialize();
                var questState = QuestLog.GetQuestState(quest);
                questTrack.SetDescription(heading, questState);
                int entryCount = QuestLog.GetQuestEntryCount(quest);
                for (int i = 1; i <= entryCount; i++)
                {
                    var entryState = QuestLog.GetQuestEntryState(quest, i);
                    var entryText  = FormattedText.Parse(GetQuestEntryText(quest, i, entryState), DialogueManager.MasterDatabase.emphasisSettings).text;
                    questTrack.AddEntryDescription(entryText, entryState);
                }
            }
        }
Beispiel #7
0
        private void InstantiateQuestTrack(string quest)
        {
            if (container == null || questTrackTemplate == null)
            {
                return;
            }
            var go = Instantiate(questTrackTemplate.gameObject) as GameObject;

            if (go == null)
            {
                Debug.LogError(string.Format("{0}: {1} couldn't instantiate quest track template", new object[] { DialogueDebug.Prefix, name }));
                return;
            }
            instantiatedItems.Add(go);

            var questDescription = (questDescriptionSource == QuestDescriptionSource.Title)
                                ? QuestLog.GetQuestTitle(quest)
                                        : QuestLog.GetQuestDescription(quest);
            var heading = FormattedText.Parse(questDescription, DialogueManager.MasterDatabase.emphasisSettings).text;

            go.name = heading;
            go.transform.SetParent(container.transform, false);
            go.SetActive(true);
            var questTrack = go.GetComponent <UnityUIQuestTrackTemplate>();

            if (questTrack.description != null)
            {
                questTrack.description.text = heading;
            }
            if (questTrack.entryDescription != null)
            {
                var entryDescription = GetQuestEntryDescription(quest);
                questTrack.entryDescription.text = entryDescription;
                questTrack.entryDescription.gameObject.SetActive(!string.IsNullOrEmpty(entryDescription));
            }
        }