private void LoadConfig()
        {
            Data data = new Data();
            LabelUpLeft.Text =data.UpLeft;
            LabelUpRight.Text = data.UpRight;
            LabelCenter.Text = data.Center;
            LabelDownLeft.Text = data.DownLeft;
            LabelDownRight.Text = data.DownRight;

        }
        private Joystick.Buttons calibrarDownRight()
        {
            var buttonDownRight = Joystick.Buttons.Button12;
            data = new Data();
            switch (Int32.Parse(data.DownRight))
            {

                case 1:
                    buttonDownRight = Joystick.Buttons.Button1;
                    break;
                case 2:
                    buttonDownRight = Joystick.Buttons.Button2;
                    break;
                case 3:
                    buttonDownRight = Joystick.Buttons.Button3;
                    break;
                case 4:
                    buttonDownRight = Joystick.Buttons.Button4;
                    break;
                case 5:
                    buttonDownRight = Joystick.Buttons.Button5;
                    break;
                case 6:
                    buttonDownRight = Joystick.Buttons.Button6;
                    break;
                case 7:
                    buttonDownRight = Joystick.Buttons.Button7;
                    break;
                case 8:
                    buttonDownRight = Joystick.Buttons.Button8;
                    break;
                case 9:
                    buttonDownRight = Joystick.Buttons.Button9;
                    break;
                case 10:
                    buttonDownRight = Joystick.Buttons.Button10;
                    break;
                case 11:
                    buttonDownRight = Joystick.Buttons.Button11;
                    break;
            }

            return buttonDownRight;
        }