public static void OnUpdate()
        {
            Players.PlayerDatabase.ForeachValue(p =>
            {
                var stockpile = Stockpile.GetStockPile(p);
                var colony    = Colony.Get(p);

                var hasBandages = stockpile.Contains(TreatedBandage.Item.ItemIndex) ||
                                  stockpile.Contains(Bandage.Item.ItemIndex);

                if (hasBandages)
                {
                    foreach (var follower in colony.Followers)
                    {
                        if (follower.health < NPCBase.MaxHealth &&
                            !HealingOverTimeNPC.NPCIsBeingHealed(follower))
                        {
                            var healing = false;

                            if (NPCBase.MaxHealth - follower.health > TreatedBandage.INITIALHEAL)
                            {
                                stockpile.TryRemove(TreatedBandage.Item.ItemIndex);
                                healing = true;
                                ServerManager.SendAudio(follower.Position.Vector, GameLoader.NAMESPACE + ".Bandage");

                                var heal = new HealingOverTimeNPC(follower, TreatedBandage.INITIALHEAL,
                                                                  TreatedBandage.TOTALHOT, 5,
                                                                  TreatedBandage.Item.ItemIndex);
                            }

                            if (!healing)
                            {
                                stockpile.TryRemove(Bandage.Item.ItemIndex);
                                healing = true;
                                ServerManager.SendAudio(follower.Position.Vector, GameLoader.NAMESPACE + ".Bandage");

                                var heal = new HealingOverTimeNPC(follower, Bandage.INITIALHEAL, Bandage.TOTALHOT, 5,
                                                                  Bandage.Item.ItemIndex);
                            }
                        }
                    }
                }

                if (_updateTime < Time.SecondsSinceStartDouble && TimeCycle.IsDay && p.IsConnected)
                {
                    NPCBase lastNPC = null;

                    foreach (var follower in colony.Followers)
                    {
                        if (lastNPC == null ||
                            Vector3.Distance(lastNPC.Position.Vector, follower.Position.Vector) > 15 &&
                            Random.NextBool())
                        {
                            lastNPC = follower;
                            ServerManager.SendAudio(follower.Position.Vector, GameLoader.NAMESPACE + ".TalkingAudio");
                        }
                    }
                }

                var ps = PlayerState.GetPlayerState(p);

                if (ps.SettlersEnabled)
                {
                    if (EvaluateSettlers(p) ||
                        EvaluateLaborers(p) ||
                        EvaluateBeds(p))
                    {
                        colony.SendUpdate();
                    }
                }

                UpdateFoodUse(p);
            });


            if (_updateTime < Time.SecondsSinceStartDouble && TimeCycle.IsDay)
            {
                _updateTime = Time.SecondsSinceStartDouble + 10;
            }
        }
        public static void OnUpdate()
        {
            if (ServerManager.ColonyTracker != null)
            {
                foreach (var colony in ServerManager.ColonyTracker.ColoniesByID.Values)
                {
                    if (_magicUpdateTime < Time.SecondsSinceStartDouble)
                    {
                        foreach (var follower in colony.Followers)
                        {
                            var inv = SettlerInventory.GetSettlerInventory(follower);

                            if (inv.MagicItemUpdateTime < Time.SecondsSinceStartDouble)
                            {
                                foreach (var item in inv.Armor)
                                {
                                    if (item.Value.Id != 0 && ArmorFactory.ArmorLookup.TryGetValue(item.Value.Id, out var armor))
                                    {
                                        armor.Update();

                                        if (armor.HPTickRegen != 0)
                                        {
                                            follower.Heal(armor.HPTickRegen);
                                        }
                                    }
                                }

                                if (Items.Weapons.WeaponFactory.WeaponLookup.TryGetValue(inv.Weapon.Id, out var wep))
                                {
                                    wep.Update();

                                    if (wep.HPTickRegen != 0)
                                    {
                                        follower.Heal(wep.HPTickRegen);
                                    }
                                }

                                var hasBandages = colony.Stockpile.Contains(TreatedBandage.Item.ItemIndex) ||
                                                  colony.Stockpile.Contains(Bandage.Item.ItemIndex);

                                if (hasBandages &&
                                    follower.health < follower.Colony.NPCHealthMax &&
                                    !HealingOverTimeNPC.NPCIsBeingHealed(follower))
                                {
                                    var healing = false;

                                    if (follower.Colony.NPCHealthMax - follower.health > TreatedBandage.INITIALHEAL)
                                    {
                                        colony.Stockpile.TryRemove(TreatedBandage.Item.ItemIndex);
                                        healing = true;
                                        AudioManager.SendAudio(follower.Position.Vector, GameLoader.NAMESPACE + ".Bandage");

                                        var heal = new HealingOverTimeNPC(follower, TreatedBandage.INITIALHEAL,
                                                                          TreatedBandage.TOTALHOT, 5,
                                                                          TreatedBandage.Item.ItemIndex);
                                    }

                                    if (!healing)
                                    {
                                        colony.Stockpile.TryRemove(Bandage.Item.ItemIndex);
                                        healing = true;
                                        AudioManager.SendAudio(follower.Position.Vector, GameLoader.NAMESPACE + ".Bandage");

                                        var heal = new HealingOverTimeNPC(follower, Bandage.INITIALHEAL, Bandage.TOTALHOT, 5,
                                                                          Bandage.Item.ItemIndex);
                                    }
                                }


                                inv.MagicItemUpdateTime += 5000;
                            }
                        }
                    }


                    if (_updateTime < Time.SecondsSinceStartDouble && colony.OwnerIsOnline())
                    {
                        NPCBase lastNPC = null;

                        foreach (var follower in colony.Followers)
                        {
                            if (TimeCycle.IsDay)
                            {
                                if (lastNPC == null ||
                                    UnityEngine.Vector3.Distance(lastNPC.Position.Vector, follower.Position.Vector) > 15 &&
                                    Random.NextBool())
                                {
                                    lastNPC = follower;
                                    AudioManager.SendAudio(follower.Position.Vector, GameLoader.NAMESPACE + ".TalkingAudio");
                                }
                            }
                        }
                    }

                    var cs = ColonyState.GetColonyState(colony);

                    if (cs.SettlersEnabled)
                    {
                        if (EvaluateSettlers(cs) ||
                            EvaluateLaborers(cs) ||
                            EvaluateBeds(cs))
                        {
                            colony.SendCommonData();
                        }
                    }

                    UpdateFoodUse(cs);
                }
            }

            if (_magicUpdateTime < Time.SecondsSinceStartDouble)
            {
                _magicUpdateTime = Time.SecondsSinceStartDouble + 1;
            }

            if (_updateTime < Time.SecondsSinceStartDouble && TimeCycle.IsDay)
            {
                _updateTime = Time.SecondsSinceStartDouble + _UPDATE_TIME;
            }
        }
Beispiel #3
0
        public static void OnUpdate()
        {
            if (!World.Initialized || AIManager.IsBusy())
            {
                return;
            }

            var secondsSinceStartDouble = Time.SecondsSinceStartDouble;

            if (_nextUpdateTime < secondsSinceStartDouble)
            {
                IMonster m = null;

                foreach (var monster in GetAllMonsters())
                {
                    if (m == null || Vector3.Distance(monster.Value.Position, m.Position) > 15 && Random.NextBool())
                    {
                        m = monster.Value;
                        ServerManager.SendAudio(monster.Value.Position, GameLoader.NAMESPACE + ".ZombieAudio");
                    }
                }

                _nextUpdateTime = secondsSinceStartDouble + 5;
            }

            IPandaBoss bossType = null;

            if (World.Initialized &&
                !AIManager.IsBusy())
            {
                if (!BossActive &&
                    _nextBossUpdateTime <= secondsSinceStartDouble)
                {
                    BossActive = true;
                    bossType   = GetMonsterType();

                    if (Players.CountConnected != 0)
                    {
                        PandaLogger.Log(ChatColor.yellow, $"Boss Active! Boss is: {bossType.Name}");
                    }
                }

                if (BossActive)
                {
                    var turnOffBoss   = true;
                    var worldSettings = ServerManager.WorldSettings;

                    Dictionary <PlayerState, List <Banner> > banners = new Dictionary <PlayerState, List <Banner> >();
                    var spawnBanners = new List <Banner>();

                    for (var i = 0; i < BannerTracker.GetCount(); i++)
                    {
                        if (BannerTracker.TryGetAtIndex(i, out var newBanner))
                        {
                            var bps = PlayerState.GetPlayerState(newBanner.Owner);

                            if (!banners.ContainsKey(bps))
                            {
                                banners.Add(bps, new List <Banner>());
                            }

                            banners[bps].Add(newBanner);
                        }
                    }


                    foreach (var bkvp in banners)
                    {
                        if (bkvp.Value.Count > 1)
                        {
                            var next = Pipliz.Random.Next(bkvp.Value.Count);
                            spawnBanners.Add(bkvp.Value[next]);
                        }
                        else if (bkvp.Value.Count == 1)
                        {
                            spawnBanners.Add(bkvp.Value[0]);
                        }
                    }

                    foreach (var bannerGoal in spawnBanners)
                    {
                        var ps     = PlayerState.GetPlayerState(bannerGoal.Owner);
                        var colony = Colony.Get(ps.Player);

                        if (ps.BossesEnabled &&
                            ps.Player.IsConnected &&
                            colony.FollowerCount > Configuration.GetorDefault("MinColonistsCountForBosses", 15))
                        {
                            if (bossType != null &&
                                !_spawnedBosses.ContainsKey(ps))
                            {
                                Vector3Int positionFinal;
                                switch (MonsterSpawner.TryGetSpawnLocation(bannerGoal, 500f, out positionFinal))
                                {
                                case MonsterSpawner.ESpawnResult.Success:
                                    if (AIManager.ZombiePathFinder.TryFindPath(positionFinal, bannerGoal.KeyLocation, out var path, 2000000000) == EPathFindingResult.Success)
                                    {
                                        var pandaboss = bossType.GetNewBoss(path, ps.Player);
                                        _spawnedBosses.Add(ps, pandaboss);

                                        BossSpawned?.Invoke(MonsterTracker.MonsterSpawner,
                                                            new BossSpawnedEvent(ps, pandaboss));

                                        ModLoader.TriggerCallbacks <IMonster>(ModLoader.EModCallbackType.OnMonsterSpawned,
                                                                              pandaboss);

                                        MonsterTracker.Add(pandaboss);
                                        colony.OnZombieSpawn(true);
                                        ps.FaiedBossSpawns = 0;

                                        PandaChat.Send(ps.Player, $"[{pandaboss.Name}] {pandaboss.AnnouncementText}",
                                                       ChatColor.red);

                                        if (!string.IsNullOrEmpty(pandaboss.AnnouncementAudio))
                                        {
                                            ServerManager.SendAudio(ps.Player.Position, pandaboss.AnnouncementAudio);
                                        }
                                    }

                                    break;

                                case MonsterSpawner.ESpawnResult.NotLoaded:
                                case MonsterSpawner.ESpawnResult.Impossible:
                                    colony.OnZombieSpawn(true);
                                    break;

                                case MonsterSpawner.ESpawnResult.Fail:
                                    CantSpawnBoss(ps, colony);
                                    break;
                                }

                                if (_spawnedBosses.ContainsKey(ps) &&
                                    _spawnedBosses[ps].IsValid &&
                                    _spawnedBosses[ps].CurrentHealth > 0)
                                {
                                    if (ps.Player.GetTempValues(true).GetOrDefault("BossIndicator", 0) <
                                        Time.SecondsSinceStartInt)
                                    {
                                        Indicator.SendIconIndicatorNear(new Vector3Int(_spawnedBosses[ps].Position),
                                                                        _spawnedBosses[ps].ID,
                                                                        new IndicatorState(1, GameLoader.Poisoned_Icon,
                                                                                           false, false));

                                        ps.Player.GetTempValues(true)
                                        .Set("BossIndicator", Time.SecondsSinceStartInt + 1);
                                    }

                                    turnOffBoss = false;
                                }
                            }
                        }


                        if (turnOffBoss)
                        {
                            if (Players.CountConnected != 0 && _spawnedBosses.Count != 0)
                            {
                                PandaLogger.Log(ChatColor.yellow, $"All bosses cleared!");
                                var boss = _spawnedBosses.FirstOrDefault().Value;
                                PandaChat.SendToAll($"[{boss.Name}] {boss.DeathText}", ChatColor.red);
                            }

                            BossActive = false;
                            _spawnedBosses.Clear();
                            GetNextBossSpawnTime();
                        }
                    }
                }
            }
        }