public GameStateReader(Stream stream, GameStateReaderDebugSettings debugSettings = null)
 {
     _reader = new BinaryReader(stream, Encoding.UTF8, true);
     _packetParser = new PacketParser();
     _codebook = new Codebook();
     _debugSettings = debugSettings ?? new GameStateReaderDebugSettings();
 }
Beispiel #2
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 public GameStateReader(Stream stream, GameStateReaderDebugSettings debugSettings = null)
 {
     _reader        = new BinaryReader(stream, Encoding.UTF8, true);
     _packetParser  = new PacketParser();
     _codebook      = new Codebook();
     _debugSettings = debugSettings ?? new GameStateReaderDebugSettings();
 }