private static void DrawTerrainsManagementGUI() { string label = "2. Terrains Management"; string id = "wizard-terrains-management"; GEditorCommon.Foldout(label, false, id, () => { EditorGUILayout.LabelField( "Edit properties of an individual terrain by selecting it and use the Inspector.", GEditorCommon.WordWrapLeftLabel); EditorGUILayout.LabelField( string.Format("Use context menus ({0}) in the terrain Inspector to perform additional tasks.", GEditorCommon.contextIconText), GEditorCommon.WordWrapLeftLabel); EditorGUILayout.LabelField( "Use the Group Tool to edit properties of multiple terrains at once.", GEditorCommon.WordWrapLeftLabel); if (GUILayout.Button("Create Group Tool")) { GTerrainGroup group = GWizard.CreateGroupTool(); EditorGUIUtility.PingObject(group); Selection.activeGameObject = group.gameObject; } }); }