Beispiel #1
0
 internal ActorObject(string name, World world)
 {
     _world = world;
     _name = name;
     OnStart = new EventAction<EventState>();
     OnPing = new EventAction<EventState>();
     OnCounter = new EventAction<EventState>();
 }
Beispiel #2
0
 public WorldBuilder(World world)
 {
     _world = world;
 }