Beispiel #1
0
        private void playImpactSound(PhysSoundBase otherObject, Vector3 relativeVelocity, Vector3 normal, Vector3 contactPoint)
        {
            if (ImpactAudio)
            {
                AudioClip a = SoundMaterial.GetImpactAudio(otherObject, relativeVelocity, normal, contactPoint);

                if (a)
                {
                    float pitch = baseImpactPitch + Random.Range(-SoundMaterial.PitchRandomness, SoundMaterial.PitchRandomness);
                    float vol   = baseImpactVol * SoundMaterial.GetImpactVolume(relativeVelocity, normal);

                    ImpactAudio.pitch = pitch;
                    if (SoundMaterial.ScaleImpactVolume)
                    {
                        ImpactAudio.volume = vol;
                    }

                    ImpactAudio.clip = a;
                    ImpactAudio.Play();
                }
            }
        }
Beispiel #2
0
        protected void playImpactSound(GameObject otherObject, Vector3 relativeVelocity, Vector3 normal, Vector3 contactPoint)
        {
            if (SoundMaterial == null || !this.enabled || SoundMaterial.AudioSets.Count == 0 || Time.frameCount == _lastFrame)
            {
                return;
            }

            if (ImpactAudio)
            {
                AudioClip a = SoundMaterial.GetImpactAudio(otherObject, relativeVelocity, normal, contactPoint);

                if (a)
                {
                    float pitch = baseImpactPitch * SoundMaterial.GetScaleModPitch(transform.localScale) + SoundMaterial.GetRandomPitch();
                    float vol   = baseImpactVol * SoundMaterial.GetScaleModVolume(transform.localScale) * SoundMaterial.GetImpactVolume(relativeVelocity, normal);

                    if (PlayClipAtPoint)
                    {
                        PhysSoundTempAudioPool.Instance.PlayClip(a, transform.position, ImpactAudio, SoundMaterial.ScaleImpactVolume ? vol : ImpactAudio.volume, pitch);
                    }
                    else
                    {
                        ImpactAudio.pitch = pitch;
                        if (SoundMaterial.ScaleImpactVolume)
                        {
                            ImpactAudio.volume = vol;
                        }

                        ImpactAudio.clip = a;
                        ImpactAudio.Play();
                    }

                    _lastFrame = Time.frameCount;
                }
            }
        }