Beispiel #1
0
 /// <summary>
 ///   Initializes a new instance of the <see cref = "MmoItem" /> class.
 /// </summary>
 /// <param name = "world">
 ///   The world.
 /// </param>
 /// <param name = "coordinate">
 ///   The coordinate.
 /// </param>
 /// <param name = "rotation">
 ///   The rotation.
 /// </param>
 /// <param name = "properties">
 ///   The properties.
 /// </param>
 /// <param name = "owner">
 ///   The owner.
 /// </param>
 /// <param name = "itemId">
 ///   The item Id.
 /// </param>
 /// <param name = "itemType">
 ///   The item Type.
 /// </param>
 public MmoItem(IWorld world, float[] coordinate, float[] rotation, Hashtable properties, MmoActor owner, string itemId, byte itemType)
     : base(coordinate.ToVector(), properties, itemId, itemType, world, owner.Peer.RequestFiber)
 {
     this.owner = owner;
     this.Rotation = rotation;
     this.Coordinate = coordinate;
 }
Beispiel #2
0
 /// <summary>
 ///   Initializes a new instance of the <see cref = "MmoItem" /> class.
 /// </summary>
 /// <param name = "world">
 ///   The world.
 /// </param>
 /// <param name = "coordinate">
 ///   The coordinate.
 /// </param>
 /// <param name = "rotation">
 ///   The rotation.
 /// </param>
 /// <param name = "properties">
 ///   The properties.
 /// </param>
 /// <param name = "owner">
 ///   The owner.
 /// </param>
 /// <param name = "itemId">
 ///   The item Id.
 /// </param>
 /// <param name = "itemType">
 ///   The item Type.
 /// </param>
 public MmoItem(IWorld world, float[] coordinate, float[] rotation, Hashtable properties, MmoActor owner, string itemId, byte itemType)
     : base(coordinate.ToVector(), properties, itemId, itemType, world, owner.Peer.RequestFiber)
 {
     this.owner      = owner;
     this.Rotation   = rotation;
     this.Coordinate = coordinate;
 }
Beispiel #3
0
        /// <summary>
        ///   Expects operation <see cref = "EnterWorld" /> and creates a new <see cref = "MmoActor" /> with a new <see cref = "MmoItem" /> as avatar and a new <see cref = "MmoClientInterestArea" />. 
        ///   The <see cref = "MmoActor" /> becomes the new <see cref = "Peer.CurrentOperationHandler">operation handler</see>.
        ///   If another <see cref = "MmoActor" /> with the same name exists he is disconnected.
        ///   An <see cref = "OperationResponse" /> with error code <see cref = "ReturnCode.Ok" /> is published on success.
        /// </summary>
        /// <param name = "peer">
        ///   The client peer.
        /// </param>
        /// <param name = "request">
        ///   The request.
        /// </param>
        /// <param name = "sendParameters">
        ///   The send Parameters.
        /// </param>
        /// <returns>
        ///   Null or an <see cref = "OperationResponse" /> with error code <see cref = "ReturnCode.WorldNotFound" />.
        /// </returns>
        public OperationResponse OperationEnterWorld(PeerBase peer, OperationRequest request, SendParameters sendParameters)
        {
            var operation = new EnterWorld(peer.Protocol, request);
            if (!operation.IsValid)
            {
                return new OperationResponse(request.OperationCode) { ReturnCode = (int)ReturnCode.InvalidOperationParameter, DebugMessage = operation.GetErrorMessage() };
            }

            MmoWorld world;
            if (MmoWorldCache.Instance.TryGet(operation.WorldName, out world) == false)
            {
                return operation.GetOperationResponse((int)ReturnCode.WorldNotFound, "WorldNotFound");
            }

            var interestArea = new MmoClientInterestArea(peer, operation.InterestAreaId, world)
                {
                   ViewDistanceEnter = operation.ViewDistanceEnter.ToVector(), ViewDistanceExit = operation.ViewDistanceExit.ToVector() 
                };

            var actor = new MmoActor(peer, world, interestArea);
            var avatar = new MmoItem(world, operation.Position, operation.Rotation, operation.Properties, actor, operation.Username, (byte)ItemType.Avatar);

            while (world.ItemCache.AddItem(avatar) == false)
            {
                Item otherAvatarItem;
                if (world.ItemCache.TryGetItem(avatar.Type, avatar.Id, out otherAvatarItem))
                {
                    avatar.Dispose();
                    actor.Dispose();
                    interestArea.Dispose();

                    ((Peer)((MmoItem)otherAvatarItem).Owner.Peer).DisconnectByOtherPeer(this, request, sendParameters);

                    // request continued later, no response here
                    return null;
                }
            }

            // init avatar
            actor.AddItem(avatar);
            actor.Avatar = avatar;

            ((Peer)peer).SetCurrentOperationHandler(actor);

            // set return values
            var responseObject = new EnterWorldResponse
                {
                    BottomRightCorner = world.Area.Max.ToFloatArray(2), 
                    TopLeftCorner = world.Area.Min.ToFloatArray(2), 
                    TileDimensions = world.TileDimensions.ToFloatArray(2), 
                    WorldName = world.Name
                };

            // send response; use item channel to ensure that this event arrives before any move or subscribe events
            var response = new OperationResponse(request.OperationCode, responseObject);
            sendParameters.ChannelId = Settings.ItemEventChannel;
            peer.SendOperationResponse(response, sendParameters);

            lock (interestArea.SyncRoot)
            {
                interestArea.AttachToItem(avatar);
                interestArea.UpdateInterestManagement();
            }

            avatar.Spawn(operation.Position);
            world.Radar.AddItem(avatar, operation.Position);

            // response already sent
            return null;
        }
Beispiel #4
0
        /// <summary>
        ///   Expects operation <see cref = "EnterWorld" /> and creates a new <see cref = "MmoActor" /> with a new <see cref = "MmoItem" /> as avatar and a new <see cref = "MmoClientInterestArea" />.
        ///   The <see cref = "MmoActor" /> becomes the new <see cref = "Peer.CurrentOperationHandler">operation handler</see>.
        ///   If another <see cref = "MmoActor" /> with the same name exists he is disconnected.
        ///   An <see cref = "OperationResponse" /> with error code <see cref = "ReturnCode.Ok" /> is published on success.
        /// </summary>
        /// <param name = "peer">
        ///   The client peer.
        /// </param>
        /// <param name = "request">
        ///   The request.
        /// </param>
        /// <param name = "sendParameters">
        ///   The send Parameters.
        /// </param>
        /// <returns>
        ///   Null or an <see cref = "OperationResponse" /> with error code <see cref = "ReturnCode.WorldNotFound" />.
        /// </returns>
        public OperationResponse OperationEnterWorld(PeerBase peer, OperationRequest request, SendParameters sendParameters)
        {
            var operation = new EnterWorld(peer.Protocol, request);

            if (!operation.IsValid)
            {
                return(new OperationResponse(request.OperationCode)
                {
                    ReturnCode = (int)ReturnCode.InvalidOperationParameter, DebugMessage = operation.GetErrorMessage()
                });
            }

            MmoWorld world;

            if (MmoWorldCache.Instance.TryGet(operation.WorldName, out world) == false)
            {
                return(operation.GetOperationResponse((int)ReturnCode.WorldNotFound, "WorldNotFound"));
            }

            var interestArea = new MmoClientInterestArea(peer, operation.InterestAreaId, world)
            {
                ViewDistanceEnter = operation.ViewDistanceEnter.ToVector(), ViewDistanceExit = operation.ViewDistanceExit.ToVector()
            };

            var actor  = new MmoActor(peer, world, interestArea);
            var avatar = new MmoItem(world, operation.Position, operation.Rotation, operation.Properties, actor, operation.Username, (byte)ItemType.Avatar);

            while (world.ItemCache.AddItem(avatar) == false)
            {
                Item otherAvatarItem;
                if (world.ItemCache.TryGetItem(avatar.Type, avatar.Id, out otherAvatarItem))
                {
                    avatar.Dispose();
                    actor.Dispose();
                    interestArea.Dispose();

                    ((Peer)((MmoItem)otherAvatarItem).Owner.Peer).DisconnectByOtherPeer(this, request, sendParameters);

                    // request continued later, no response here
                    return(null);
                }
            }

            // init avatar
            actor.AddItem(avatar);
            actor.Avatar = avatar;

            ((Peer)peer).SetCurrentOperationHandler(actor);

            // set return values
            var responseObject = new EnterWorldResponse
            {
                BottomRightCorner = world.Area.Max.ToFloatArray(2),
                TopLeftCorner     = world.Area.Min.ToFloatArray(2),
                TileDimensions    = world.TileDimensions.ToFloatArray(2),
                WorldName         = world.Name
            };

            // send response; use item channel to ensure that this event arrives before any move or subscribe events
            var response = new OperationResponse(request.OperationCode, responseObject);

            sendParameters.ChannelId = Settings.ItemEventChannel;
            peer.SendOperationResponse(response, sendParameters);

            lock (interestArea.SyncRoot)
            {
                interestArea.AttachToItem(avatar);
                interestArea.UpdateInterestManagement();
            }

            avatar.Spawn(operation.Position);
            world.Radar.AddItem(avatar, operation.Position);

            // response already sent
            return(null);
        }
Beispiel #5
0
 /// <summary>
 ///   Checks wheter the <paramref name = "actor" /> is allowed to change the item.
 /// </summary>
 /// <param name = "actor">
 ///   The accessing actor.
 /// </param>
 /// <returns>
 ///   True if the <paramref name = "actor" /> equals the <see cref = "Owner" />.
 /// </returns>
 public bool GrantWriteAccess(MmoActor actor)
 {
     return this.owner == actor;
 }
Beispiel #6
0
 /// <summary>
 /// Checks wheter the <paramref name="actor"/> is allowed to change the item.
 /// </summary>
 /// <param name="actor">
 /// The accessing actor.
 /// </param>
 /// <returns>
 /// Always false.
 /// </returns>
 public bool GrantWriteAccess(MmoActor actor)
 {
     return false;
 }
Beispiel #7
0
 /// <summary>
 /// Checks wheter the <paramref name="actor"/> is allowed to change the item.
 /// </summary>
 /// <param name="actor">
 /// The accessing actor.
 /// </param>
 /// <returns>
 /// Always false.
 /// </returns>
 public bool GrantWriteAccess(MmoActor actor)
 {
     return(false);
 }
Beispiel #8
0
 /// <summary>
 ///   Checks wheter the <paramref name = "actor" /> is allowed to change the item.
 /// </summary>
 /// <param name = "actor">
 ///   The accessing actor.
 /// </param>
 /// <returns>
 ///   True if the <paramref name = "actor" /> equals the <see cref = "Owner" />.
 /// </returns>
 public bool GrantWriteAccess(MmoActor actor)
 {
     return(this.owner == actor);
 }