void JoinMatch(UdpSession match, LobbyManager lobbyManager)
        {
            BoltNetwork.Connect(match);

            lobbyManager.backDelegate = lobbyManager.Stop;
            lobbyManager.DisplayIsConnecting();
        }
        public void OnClickCreateMatchmakingGame()
        {
            lobbyManager.CreateMatch(matchNameInput.text);

            lobbyManager.backDelegate = LobbyManager.s_Singleton.Stop;
            lobbyManager.DisplayIsConnecting();


            lobbyManager.SetServerInfo("Matchmaker Host", LobbyManager.s_Singleton.matchHost);
        }