Beispiel #1
0
        protected bool JoinApplyGameStateChanges(HivePeer peer, JoinGameRequest joinRequest, SendParameters sendParameters, out Actor actor)
        {
            var isCreatingGame = false;
            var isNewGame = false;
            if (peer.JoinStage == HivePeer.JoinStages.CreatingOrLoadingGame)
            {
                isCreatingGame = true;
                if (this.CheckBeforeJoinThisIsNewCreatedRoom(joinRequest))
                {
                    isNewGame = true;
                    this.ApplyGameProperties(joinRequest);
                }
                else
                {
                    this.CopyGamePropertiesForMasterUpdate(joinRequest);
                }
            }

            actor = null;
            peer.JoinStage = HivePeer.JoinStages.ConvertingParams;
            if (this.IsDisposed)
            {
                // join arrived after being disposed - repeat join operation
                if (Log.IsWarnEnabled)
                {
                    Log.WarnFormat("Join operation on disposed game. GameName={0}", this.Name);
                }

                return false;
            }

            if (!this.ConvertParamsAndValidateGame(peer, joinRequest, sendParameters))
            {
                return false;
            }

            peer.JoinStage = HivePeer.JoinStages.CheckingCacheSlice;
            if (joinRequest.CacheSlice.HasValue && !this.EventCache.HasSlice(joinRequest.CacheSlice.Value))
            {
                var msg = string.Format(HiveErrorMessages.CacheSliceNoAviable, joinRequest.CacheSlice);
                this.SendErrorResponse(peer, joinRequest.OperationCode, ErrorCode.OperationInvalid, msg, sendParameters);
                joinRequest.OnJoinFailed(ErrorCode.OperationInvalid, msg);

                if (Log.IsWarnEnabled)
                {
                    Log.WarnFormat("JoinApplyGameStateChanges: Game '{0}' userId '{1}' failed to join. msg:{2} -- peer:{3}",
                        this.Name, peer.UserId, msg, peer);
                }
                return false;
            }

            peer.JoinStage = HivePeer.JoinStages.AddingActor;
            ErrorCode errorcode;
            string reason;
            // create an new actor
            bool isNewActor;
            if (this.TryAddPeerToGame(peer, joinRequest.ActorNr, out actor, out isNewActor, out errorcode, out reason, joinRequest) == false)
            {
                this.SendErrorResponse(peer, joinRequest.OperationCode, errorcode, reason, sendParameters);
                joinRequest.OnJoinFailed(errorcode, reason);

                if (Log.IsWarnEnabled)
                {
                    Log.WarnFormat("JoinApplyGameStateChanges: Game '{0}' userId '{1}' failed to join. msg:{2} -- peer:{3}",
                        this.Name, peer.UserId, reason, peer);
                }
                return false;
            }

            // check if a room removal is in progress and cancel it if so
            if (this.RemoveTimer != null)
            {
                this.RemoveTimer.Dispose();
                this.RemoveTimer = null;
            }

            if (this.MasterClientId == 0)
            {
                this.UpdateMasterClientId();
            }

            if (Log.IsDebugEnabled)
            {
                Log.DebugFormat("JoinApplyGameStateChanges: Actor {0} is added. MasterClientId is {1}", actor.ActorNr, this.MasterClientId);
            }

            peer.JoinStage = HivePeer.JoinStages.CheckAfterJoinParams;

            // set game properties for join from the first actor (game creator)
            if (isNewGame)
            {
                this.DeleteCacheOnLeave = joinRequest.DeleteCacheOnLeave;
                this.SuppressRoomEvents = joinRequest.SuppressRoomEvents;
                if (this.MaxEmptyRoomTTL < joinRequest.EmptyRoomLiveTime)
                {
                    var msg = string.Format(HiveErrorMessages.MaxTTLExceeded, joinRequest.EmptyRoomLiveTime, MaxEmptyRoomTTL);
                    this.SendErrorResponse(peer, joinRequest.OperationCode, ErrorCode.OperationInvalid, msg, sendParameters);
                    joinRequest.OnJoinFailed(ErrorCode.OperationInvalid, msg);

                    if (Log.IsWarnEnabled)
                    {
                        Log.WarnFormat("Game '{0}' userId '{1}' failed to create. msg:{2} -- peer:{3}", this.Name, peer.UserId, msg, peer);
                    }
                    return false;
                }
                this.EmptyRoomLiveTime = joinRequest.EmptyRoomLiveTime;
                this.PlayerTTL = joinRequest.PlayerTTL;
                this.CheckUserOnJoin = joinRequest.CheckUserOnJoin;
                this.PublishUserId = joinRequest.PublishUserId;

                if (joinRequest.GameProperties != null)
                {
                    this.Properties.SetProperties(joinRequest.GameProperties);
                }

                if (joinRequest.AddUsers != null)
                {
                    this.Properties.Set((byte)GameParameter.ExpectedUsers, joinRequest.AddUsers);
                }
            }

            if (Log.IsDebugEnabled)
            {
                if (isCreatingGame)
                {
                    Log.DebugFormat(
                        "{0} Game - name={2}, lobyName={3}, lobbyType={4}, maxPlayers={5}, IsOpen={6}, IsVisible={7}, EmptyRoomLiveTime={8}, PlayerTTL={9}, CheckUserOnJoin={10}, PublishUserId={11}, ExpectedUsers={12}",
                        isNewGame ? "Created" : "Loaded", // 0
                        "", // 1
                        this.Name, // 2
                        this.LobbyId,
                        this.LobbyType,
                        this.MaxPlayers,
                        this.IsOpen,
                        this.IsVisible,
                        this.EmptyRoomLiveTime,
                        this.PlayerTTL,
                        this.CheckUserOnJoin,
                        this.PublishUserId,
                        joinRequest.AddUsers != null ? joinRequest.AddUsers.Aggregate((current, next) => current + ", " + next) : ""
                        );
                }
            }

            if (!this.AddExpectedUsers(joinRequest))
            {
                this.SendErrorResponse(peer, joinRequest.OperationRequest.OperationCode, ErrorCode.InternalServerError,
                        HiveErrorMessages.CantAddSlots, sendParameters);
                joinRequest.OnJoinFailed(ErrorCode.InternalServerError, HiveErrorMessages.CantAddSlots);
                if (Log.IsWarnEnabled)
                {
                    Log.WarnFormat("Game '{0}' userId '{1}' failed to join. msg:{2}", this.Name, peer.UserId, HiveErrorMessages.CantAddSlots);
                }
                return false;
            }

            peer.JoinStage = HivePeer.JoinStages.ApplyActorProperties;
            // set custom actor properties if defined
            if (joinRequest.ActorProperties != null)
            {
                // this is set by the server only
                joinRequest.ActorProperties.Remove((byte)ActorParameter.IsInactive);
                joinRequest.ActorProperties.Remove((byte)ActorParameter.UserId);

                actor.Properties.SetProperties(joinRequest.ActorProperties);
            }

            if (!isNewGame && this.ModifyExpectedUsersProperty(joinRequest.AddUsers))
            {
                const byte propertyId = (byte)GameParameter.ExpectedUsers;
                var propertiesChangedEvent = new PropertiesChangedEvent(0)
                {
                    Properties = new Hashtable
                    {
                        {propertyId, this.Properties.GetProperty(propertyId).Value}
                    }
                };
                this.PublishEvent(propertiesChangedEvent, this.Actors, sendParameters); // shouldn't we publish this in the next JoinStage2?
            }
            return true;
        }
Beispiel #2
0
        protected void PublishResultsAndSetGameProperties(bool propertiesUpdateResult, string errorMessage, 
            SetPropertiesRequest request, HivePeer peer, SendParameters sendParameters)
        {
            //for internal use we allow the peer to be null - meaning this is a property set by the server
            if (peer != null)
            {
                this.SendErrorResponse(peer, request.OperationCode, propertiesUpdateResult ? ErrorCode.Ok : ErrorCode.OperationInvalid, errorMessage, sendParameters);
                if (!propertiesUpdateResult)
                {
                    if (Log.IsWarnEnabled)
                    {
                        Log.WarnFormat("Game '{0}' userId '{1}' failed to SetProperties. msg:{2} -- peer:{3}",
                            this.Name, peer.UserId, errorMessage, peer);
                    }
                }
            }

            if (request.PublishTo != null && propertiesUpdateResult)
            {
                var propertiesChangedEvent = new PropertiesChangedEvent(request.SenderActor != null ? request.SenderActor.ActorNr : 0)
                {
                    TargetActorNumber = request.ActorNumber,
                    Properties = request.Properties
                };
                this.PublishEvent(propertiesChangedEvent, request.PublishTo, sendParameters);
            }

            // report to master only if game properties are updated
            if (!request.UpdatingGameProperties || !propertiesUpdateResult)
            {
                return;
            }

            this.UpdateGameProperties(request);
        }