public static void AcceptInviteToJoinTeam(Team team, Client.GameState client)
        {
            if (client.Team == null && !client.Entity.Dead)
            {
                Client.GameState Leader;
                if (ServerBase.Kernel.GamePool.TryGetValue(team.UID, out Leader))
                {
                    if (Leader.Team != null)
                    {
                        if (Leader.Team.Full || Leader.Team.ForbidJoin)
                            return;

                        client.Team = new PhoenixProject.Game.ConquerStructures.Team();

                        AddToTeam AddYou = new AddToTeam();
                        AddToTeam AddMe = new AddToTeam();
                        AddMe.Name = client.Entity.Name;
                        AddMe.MaxHitpoints = (ushort)client.Entity.MaxHitpoints;
                        AddMe.Hitpoints = (ushort)client.Entity.Hitpoints;
                        AddMe.Mesh = client.Entity.Mesh;
                        AddMe.UID = client.Entity.UID;
                        foreach (Client.GameState Teammate in Leader.Team.Teammates)
                        {
                            if (Teammate != null)
                            {
                                Teammate.Send(AddMe);
                                client.Team.Add(Teammate);
                                AddYou.Name = Teammate.Entity.Name;
                                AddYou.MaxHitpoints = (ushort)Teammate.Entity.MaxHitpoints;
                                AddYou.Hitpoints = (ushort)Teammate.Entity.Hitpoints;
                                AddYou.Mesh = Teammate.Entity.Mesh;
                                AddYou.UID = Teammate.Entity.UID;
                                client.Send(AddYou);
                                if (Teammate.Entity.UID != Leader.Entity.UID)
                                    Teammate.Team.Add(client);
                            }
                        }
                        Leader.Team.Add(client);
                        client.Team.Add(client);
                        client.Team.Active = true;
                        client.Team.TeamLeader = false;
                        client.Send(AddMe);
                    }
                }
            }
        }
        public static void AcceptRequestToJoinTeam(Team team, Client.GameState client)
        {
            if (client.Team != null && !client.Entity.Dead)
            {
                if (!client.Team.Full && client.Team.TeamLeader && !client.Team.ForbidJoin)
                {
                    Client.GameState NewTeammate;
                    if (ServerBase.Kernel.GamePool.TryGetValue(team.UID, out NewTeammate))
                    {
                        if (NewTeammate.Team != null)
                            return;

                        NewTeammate.Team = new PhoenixProject.Game.ConquerStructures.Team();

                        AddToTeam AddMe = new AddToTeam();
                        AddToTeam AddYou = new AddToTeam();
                        AddYou.Name = NewTeammate.Entity.Name;
                        AddYou.MaxHitpoints = (ushort)NewTeammate.Entity.MaxHitpoints;
                        AddYou.Hitpoints = (ushort)NewTeammate.Entity.Hitpoints;
                        AddYou.Mesh = NewTeammate.Entity.Mesh;
                        AddYou.UID = NewTeammate.Entity.UID;
                        //lock (client.Team.Teammates)
                        {
                            foreach (Client.GameState Teammate in client.Team.Teammates)
                            {
                                if (Teammate != null)
                                {
                                    Teammate.Send(AddYou);
                                    NewTeammate.Team.Add(Teammate);
                                    AddMe.Name = Teammate.Entity.Name;
                                    AddMe.MaxHitpoints = (ushort)Teammate.Entity.MaxHitpoints;
                                    AddMe.Hitpoints = (ushort)Teammate.Entity.Hitpoints;
                                    AddMe.Mesh = Teammate.Entity.Mesh;
                                    AddMe.UID = Teammate.Entity.UID;
                                    NewTeammate.Send(AddMe);
                                    if (Teammate.Entity.UID != client.Entity.UID)
                                        Teammate.Team.Add(NewTeammate);
                                }
                            }

                            client.Team.Add(NewTeammate);
                            NewTeammate.Team.Add(NewTeammate);
                            NewTeammate.Team.Active = true;
                            NewTeammate.Team.TeamLeader = false;
                            client.Send(AddYou);
                            NewTeammate.Send(AddYou);
                        }
                    }
                }
            }
        }