Beispiel #1
0
 public PDialog(string name)
 {
     Body = new PPanel("Body")
     {
         Alignment = TextAnchor.UpperCenter, FlexSize = Vector2.one
     };
     buttons = new List <DialogButton>(4);
     Name    = name ?? "Dialog";
     Parent  = FrontEndManager.Instance.gameObject;
     Size    = Vector2.zero;
     SortKey = 0.0f;
     Title   = "Dialog";
 }
Beispiel #2
0
 public PDialog(string name)
 {
     Body = new PPanel("Body")
     {
         Alignment = TextAnchor.UpperCenter, FlexSize = Vector2.one,
         Margin    = new RectOffset(6, 6, 6, 6)
     };
     DialogBackColor = PUITuning.Colors.ButtonBlueStyle.inactiveColor;
     buttons         = new List <DialogButton>(4);
     Name            = name ?? "Dialog";
     Parent          = FrontEndManager.Instance.gameObject;
     Size            = Vector2.zero;
     SortKey         = 0.0f;
     Title           = "Dialog";
 }
Beispiel #3
0
 public PDialog(string name)
 {
     Body = new PPanel("Body")
     {
         Alignment = TextAnchor.UpperCenter, FlexSize = Vector2.one,
         Margin    = new RectOffset(6, 6, 6, 6)
     };
     DialogBackColor = PUITuning.Colors.ButtonBlueStyle.inactiveColor;
     buttons         = new List <DialogButton>(4);
     MaxSize         = Vector2.zero;
     Name            = name ?? "Dialog";
     // First try the front end manager (menu), then the in-game (game)
     Parent             = GetParentObject();
     RoundToNearestEven = false;
     Size    = Vector2.zero;
     SortKey = 0.0f;
     Title   = "Dialog";
 }
Beispiel #4
0
        /// <summary>
        /// Creates the user buttons.
        /// </summary>
        /// <param name="layout">The location to add the buttons.</param>
        /// <param name="onPressed">The handler to call when any button is pressed.</param>
        private void CreateUserButtons(PGridLayoutGroup layout,
                                       PUIDelegates.OnButtonPressed onPressed)
        {
            var buttonPanel = new PPanel("Buttons")
            {
                Alignment = TextAnchor.LowerCenter, Spacing = 7, Direction = PanelDirection.
                                                                             Horizontal, Margin = new RectOffset(5, 5, 0, 10)
            };
            int i = 0;

            // Add each user button
            foreach (var button in buttons)
            {
                string key     = button.key;
                var    bgColor = button.backColor;
                var    fgColor = button.textColor ?? PUITuning.Fonts.UILightStyle;
                var    db      = new PButton(key)
                {
                    Text    = button.text, ToolTip = button.tooltip, Margin = BUTTON_MARGIN,
                    OnClick = onPressed, Color = bgColor, TextStyle = fgColor
                };
                // Last button is special and gets a pink color
                if (bgColor == null)
                {
                    if (++i >= buttons.Count)
                    {
                        db.SetKleiPinkStyle();
                    }
                    else
                    {
                        db.SetKleiBlueStyle();
                    }
                }
                buttonPanel.AddChild(db);
            }
            layout.AddComponent(buttonPanel.Build(), new GridComponentSpec(2, 0)
            {
                ColumnSpan = 2
            });
        }
Beispiel #5
0
        public GameObject Build()
        {
            var flexW = new Vector2(1.0f, 0.0f);

            if (Parent == null)
            {
                throw new InvalidOperationException("Parent for dialog may not be null");
            }
            var dialog     = PUIElements.CreateUI(null, Name);
            var dComponent = dialog.AddComponent <PDialogComp>();
            int i          = 0;

            PUIElements.SetParent(dialog, Parent);
            // Background
            dialog.AddComponent <Image>().color = PUITuning.Colors.DialogBackground;
            dialog.AddComponent <Canvas>();
            new PPanel("Header")
            {
                // Horizontal title bar
                Spacing = 3, Direction = PanelDirection.Horizontal, FlexSize = flexW
            }.SetKleiPinkColor().AddChild(new PLabel("Title")
            {
                // Title text, expand to width
                Text = Title, FlexSize = flexW, DynamicSize = true
            }).AddChild(new PButton(DIALOG_KEY_CLOSE)
            {
                // Close button
                Sprite     = PUITuning.Images.Close, Margin = new RectOffset(3, 3, 3, 3),
                SpriteSize = new Vector2f(16.0f, 16.0f), OnClick = dComponent.DoButton
            }.SetKleiBlueStyle()).AddTo(dialog);
            // Buttons
            var buttonPanel = new PPanel("Buttons")
            {
                Alignment = TextAnchor.LowerCenter, Spacing = 5, Direction = PanelDirection.
                                                                             Horizontal, Margin = new RectOffset(5, 5, 5, 5)
            };

            // Add each user button
            foreach (var button in buttons)
            {
                string key = button.key;
                var    db  = new PButton(key)
                {
                    Text    = button.text, ToolTip = button.tooltip, Margin = BUTTON_MARGIN,
                    OnClick = dComponent.DoButton
                };
                // Last button is special and gets a pink color
                if (++i >= buttons.Count)
                {
                    db.SetKleiPinkStyle();
                }
                else
                {
                    db.SetKleiBlueStyle();
                }
                buttonPanel.AddChild(db);
            }
            // Body, make it fill the flexible space
            new PPanel("BodyAndButtons")
            {
                Alignment = TextAnchor.MiddleCenter, Spacing = 5, Direction = PanelDirection.
                                                                              Vertical, Margin = new RectOffset(10, 10, 10, 5), FlexSize = Vector2.one,
                BackColor = DialogBackColor
            }.AddChild(Body).AddChild(buttonPanel).AddTo(dialog);
            // Lay out components vertically
            BoxLayoutGroup.LayoutNow(dialog, new BoxLayoutParams()
            {
                Alignment = TextAnchor.UpperCenter, Margin = new RectOffset(1, 1, 1, 1),
                Spacing   = 1.0f, Direction = PanelDirection.Vertical
            }, Size);
            dialog.AddComponent <GraphicRaycaster>();
            dComponent.dialog  = this;
            dComponent.sortKey = SortKey;
            OnRealize?.Invoke(dialog);
            return(dialog);
        }