public override void Execute()
        {
            this.Data = new PetStoreEntities();

            var countriesIds = this.Data
                .Countries
                .OrderBy(x => Guid.NewGuid())
                .Select(x => x.Id)
                .ToList();

            var randomSpeciesName = this.GenerateSomeRandomeStrings(5, 50, 400).ToList();

            var countryIndex = 0;

            for (int i = 0; i < MaxNumberOfSpecies; i++)
            {
                if (countryIndex == 20)
                {
                    countryIndex = 0;
                }

                var specie = new Species()
                {
                    Name = randomSpeciesName[i],
                    CountryId = countriesIds[countryIndex]
                };

                this.Data.Species.Add(specie);

                // print .
                if (i % 10 == 0)
                {
                    Console.Write(".");
                }

                // save dispose
                if (i % 20 == 0)
                {
                    this.Data.SaveChanges();
                    this.Data.Dispose();
                    this.Data = new PetStoreEntities();
                }

                countryIndex++;
            }

            this.Data.SaveChanges();
        }
Beispiel #2
0
        public static void ImportSpecies(int count)
        {
            Console.WriteLine("ImportSpecies");
            var data = new PetStoreEntities();

            var coutriesIds = data.Countries.Select(c => c.Id).ToList();
            var countriesCount = coutriesIds.Count;

            // generate 100 ids list
            var countriesRandomCountryIds = new List<int>();

            // add the unique 20
            countriesRandomCountryIds.AddRange(coutriesIds);

            // add the rest to count
            for (int i = 0; i < count - countriesCount; i++)
            {
                var randomCountryIndex = RandomInstance.Next(0, countriesCount);
                var randomId = coutriesIds[randomCountryIndex];
                countriesRandomCountryIds.Add(randomId);
            }

            // randomize
            var shuffledCountryIds = countriesRandomCountryIds.OrderBy(g => Guid.NewGuid()).ToList();

            var speciesNames = new HashSet<string>();
            do
            {
                speciesNames.Add(RandomGenerator.RandomString(5, 50));
            }
            while (speciesNames.Count < count);

            var counter = 0;
            foreach (var specie in speciesNames)
            {
                var id = shuffledCountryIds[0];
                shuffledCountryIds.RemoveAt(0);
                var newSpecie = new Species()
                {
                    Name = specie,
                    CountryId = id
                };

                data.Species.Add(newSpecie);
                counter++;

                if (counter % 100 == 0)
                {
                    data.SaveChanges();
                    data.Dispose();
                    data = new PetStoreEntities();
                    Console.Write(".");
                }
            }

            data.SaveChanges();
            data.Dispose();
        }