Beispiel #1
0
        public static List <string> GetEmployees(StarSystem system, SimGameState Sim, Objects.System warsystem)
        {
            try {
                List <string> employees = new List <string>();
                if (Sim.Starmap != null)
                {
                    // If a faction owns the planet, add the owning faction and local government
                    if (system.OwnerValue != FactionEnumeration.GetNoFactionValue())
                    {
                        employees.Add(FactionEnumeration.GetFactionByName("Locals").Name);
                        if (system.OwnerValue != FactionEnumeration.GetFactionByName("Locals"))
                        {
                            employees.Add(system.OwnerValue.Name);
                        }
                    }

                    // Look across neighboring systems, and add employees of factions that border this system
                    List <FactionValue> distinctNeighbors = Sim.Starmap.GetAvailableNeighborSystem(system)
                                                            .Select(s => s.OwnerValue)
                                                            .Where(f => f != FactionEnumeration.GetNoFactionValue() && f != system.OwnerValue && f != FactionEnumeration.GetFactionByName("Locals"))
                                                            .Distinct()
                                                            .ToList();
                    foreach (FactionValue neighbour in distinctNeighbors)
                    {
                        if (!Fields.settings.cannotBeTarget.Contains(neighbour.Name))
                        {
                            if (Web.isEventFaction(neighbour.Name))
                            {
                                if (warsystem != null && warsystem.hasInfluence(neighbour))
                                {
                                    employees.Add(neighbour.Name);
                                }
                            }
                            else
                            {
                                employees.Add(neighbour.Name);
                            }
                        }
                    }

                    // If a capital is occupied, add the faction that originally owned the capital to the employer list
                    if (Helper.capitalsBySystemName.Contains(system.Name))
                    {
                        foreach (string originalCapitalFaction in Helper.capitalsBySystemName[system.Name])
                        {
                            if (!employees.Contains(FactionEnumeration.GetFactionByName(originalCapitalFaction).Name))
                            {
                                employees.Add(FactionEnumeration.GetFactionByName(originalCapitalFaction).Name);
                            }
                        }
                    }
                }
                return(employees);
            }
            catch (Exception ex) {
                PersistentMapClient.Logger.LogError(ex);
                return(null);
            }
        }
Beispiel #2
0
 public static List <string> GetTargets(StarSystem system, SimGameState Sim, Objects.System warSystem)
 {
     try {
         List <string> targets = new List <string>();
         if (Sim.Starmap != null)
         {
             targets.Add(FactionEnumeration.GetAuriganPiratesFactionValue().Name);
             if (system.OwnerValue != FactionEnumeration.GetNoFactionValue())
             {
                 if (system.OwnerValue != FactionEnumeration.GetFactionByName("Locals"))
                 {
                     targets.Add(system.OwnerValue.Name);
                 }
                 targets.Add(FactionEnumeration.GetFactionByName("Locals").Name);
             }
             foreach (StarSystem neigbourSystem in Sim.Starmap.GetAvailableNeighborSystem(system))
             {
                 if (system.OwnerValue != neigbourSystem.OwnerValue && !targets.Contains(neigbourSystem.OwnerValue.Name) && neigbourSystem.OwnerValue != FactionEnumeration.GetNoFactionValue() && !Fields.settings.cannotBeTarget.Contains(neigbourSystem.OwnerValue.Name))
                 {
                     if (Web.isEventFaction(neigbourSystem.OwnerValue.Name))
                     {
                         if (warSystem != null && warSystem.hasInfluence(neigbourSystem.OwnerValue))
                         {
                             targets.Add(neigbourSystem.OwnerValue.Name);
                         }
                     }
                     else
                     {
                         targets.Add(neigbourSystem.OwnerValue.Name);
                     }
                 }
             }
         }
         else
         {
             foreach (FactionValue faction in FactionEnumeration.FactionList)
             {
                 targets.Add(faction.Name);
             }
         }
         return(targets);
     }
     catch (Exception ex) {
         PersistentMapClient.Logger.LogError(ex);
         return(null);
     }
 }