static void ArchiveGameData() { string archiveFileName = "stats_" + DateTime.Now.ToString("ddMMyy") + ".csv"; var backup = new FileDataSource(DirectoryPath + archiveFileName); backup.SaveGamesToDataSource(games); Console.Clear(); Console.WriteLine("Backup saved to: " + DirectoryPath + archiveFileName); }
static void Main(string[] args) { if (args.Contains("-help")) { ApplicationHelp(); } //Setup the file to read in IDataSource DataSource = null; string FileName = DirectoryPath; try { if (args.Length == 0) { FileName += "SeasonData.csv"; //Default Filename DataSource = new FileDataSource(FileName); } else { if (args.Contains("-db")) { DataSource = new MySQLDataSource(); } else { FileName += args[0]; DataSource = new FileDataSource(FileName); } } } catch (Exception e) { Console.WriteLine("Error: " + e.Message + " Unable To continue"); Console.WriteLine("\nPress any key to close"); Console.ReadKey(); Environment.Exit(-1); } // Removed due to the map rotation changing mid season 21 //Maps.LoadMaps((string)ConfigurationManager.AppSettings["Map"]); Maps.ExcludedMaps((string)ConfigurationManager.AppSettings["ExcludedMaps"]); games = new List <Game>(); //Check that the data source is readable, and that it has some data in it if (DataSource.VerifySourceExists()) { games = DataSource.ReadExistingGamesSource(); } else { PopulateGameData(); } ConsoleKey keyPressed; do { Console.WriteLine("Please choose from the following options:\n"); Console.WriteLine("(A) to Add a new game\n(B) to Backup the game data\n(C) to Compress all backups\n(D) to Display the current stats\n" + "(O) to display an Overview\n(S) to Save the games details\n(X) to Exit without saving"); keyPressed = Console.ReadKey().Key; if (keyPressed == ConsoleKey.X) { Environment.Exit(0); } if (keyPressed == ConsoleKey.D) { DisplayGameData(); } if (keyPressed == ConsoleKey.O) { GamesOverview(); } if (keyPressed == ConsoleKey.A) { AddNewGame(); } if (keyPressed == ConsoleKey.B) { ArchiveGameData(); } if (keyPressed == ConsoleKey.C) { ArchiveToZipFile(); } } while (keyPressed != ConsoleKey.S); DataSource.SaveGamesToDataSource(games); Console.WriteLine("File Saved.\nPress Any key to exit"); Console.ReadKey(); }