Beispiel #1
0
        private void OnQuestInfoPanelClick(object sender, RoutedEventArgs e)
        {
            QuestInfoPanel info = (sender as QuestInfoPanel);

            // Load the details.
            if (this.Target != null)
            {
                this.Quest = info.TargetQuest;
            }
        }
Beispiel #2
0
        private void BindQuests()
        {
            if (this.Target != null && this.Player != null)
            {
                QuestDetailContainer.Visibility = Visibility.Collapsed;
                QuestListContainer.Visibility   = Visibility.Visible;
                lstQuests.Children.Clear();
                foreach (var item in this.Target.Inventory.GetQuests())
                {
                    RdlActor playerQuest = this.Player.Inventory.GetQuests().Where(q => q.Name == item.Name).FirstOrDefault();

                    if (playerQuest != null)
                    {
                        // Do not display quests for which the player has already completed.
                        if (playerQuest.Properties.GetValue <bool>("IsComplete"))
                        {
                            continue;
                        }

                        // Do not display quests where the target is the endswith value and the player has not finished
                        // nor has the player started quest.
                        if ((!playerQuest.Properties.GetValue <bool>("IsFinished") || !playerQuest.Properties.GetValue <bool>("IsStarted")) &&
                            playerQuest.Properties.GetValue <int>(String.Format("EndsWith_{0}",
                                                                                this.Target.ID)) == this.Target.ID)
                        {
                            continue;
                        }
                    }

                    if (!String.IsNullOrEmpty(item.Properties.GetValue <string>("ParentQuestName")))
                    {
                        // If the player has not completed the parent quest, do not display this
                        // quest as an option.
                        // TODO: This is inefficient, need a better way to query this.
                        if (this.Player.Inventory.GetQuests().Where(q =>
                                                                    q.Name == item.Properties.GetValue <string>("ParentQuestName") &&
                                                                    !q.Properties.GetValue <bool>("IsComplete")).Count() > 0)
                        {
                            continue;
                        }
                    }

                    QuestInfoPanel pnl = new QuestInfoPanel();
                    pnl.PlayerQuest = playerQuest;
                    pnl.TargetQuest = item;
                    pnl.Click      += new RoutedEventHandler(OnQuestInfoPanelClick);
                    pnl.Refresh();
                    lstQuests.Children.Add(pnl);
                }
            }
            else
            {
                this.ShowLoader();
            }
        }