Beispiel #1
0
        //public static bool TryGetFontSourceByFaceName(string faceName, out XFontSource source)
        //{
        //    return FontSourcesByName.TryGetValue(faceName, out source);
        //}

        internal static void CacheFontResolverInfo(string typefaceKey, FontResolverInfo fontResolverInfo)
        {
            FontResolverInfo existingfFontResolverInfo;

            // Check whether identical font is already registered.
            if (FontResolverInfosByName.TryGetValue(typefaceKey, out existingfFontResolverInfo))
            {
                // Should never come here.
                throw new InvalidOperationException(string.Format("A font file with different content already exists with the specified face name '{0}'.", typefaceKey));
            }
            if (FontResolverInfosByName.TryGetValue(fontResolverInfo.Key, out existingfFontResolverInfo))
            {
                // Should never come here.
                throw new InvalidOperationException(string.Format("A font resolver already exists with the specified key '{0}'.", fontResolverInfo.Key));
            }
            // Add to both dictionaries.
            FontResolverInfosByName.Add(typefaceKey, fontResolverInfo);
            FontResolverInfosByName.Add(fontResolverInfo.Key, fontResolverInfo);
        }
        /// <summary>
        /// Internal implementation.
        /// </summary>
        internal static FontResolverInfo ResolveTypeface(string familyName, FontResolvingOptions fontResolvingOptions, string typefaceKey)
        {
            // Internally we often have the typeface key already.
            if (string.IsNullOrEmpty(typefaceKey))
            {
                typefaceKey = XGlyphTypeface.ComputeKey(familyName, fontResolvingOptions);
            }

            // The user may call ResolveTypeface anytime from anywhere, so check cache in FontFactory in the first place.
            FontResolverInfo fontResolverInfo;

            if (FontFactory.TryGetFontResolverInfoByTypefaceKey(typefaceKey, out fontResolverInfo))
            {
                return(fontResolverInfo);
            }

            // Let the platform create the requested font source and save both PlattformResolverInfo
            // and XFontSource in FontFactory cache.
            // It is possible that we already have the correct font source. E.g. we already have the regular typeface in cache
            // and looking now for the italic typeface, but no such font exists. In this case we get the regular font source
            // and cache again it with the italic typeface key. Furthermore in glyph typeface style simulation for italic is set.
#if (CORE || GDI) && !WPF
            GdiFont     gdiFont;
            XFontSource fontSource = CreateFontSource(familyName, fontResolvingOptions, out gdiFont, typefaceKey);
#endif
#if WPF && !SILVERLIGHT
            WpfFontFamily    wpfFontFamily;
            WpfTypeface      wpfTypeface;
            WpfGlyphTypeface wpfGlyphTypeface;
            XFontSource      fontSource = CreateFontSource(familyName, fontResolvingOptions, out wpfFontFamily, out wpfTypeface, out wpfGlyphTypeface, typefaceKey);
#endif
#if SILVERLIGHT
            //GlyphTypeface wpfGlyphTypeface;
            XFontSource fontSource = null;//CreateFontSource(familyName, isBold, isItalic, out wpfGlyphTypeface, typefaceKey);
#endif
#if NETFX_CORE || UWP
            //GlyphTypeface wpfGlyphTypeface;
            XFontSource fontSource = null;//CreateFontSource(familyName, isBold, isItalic, out wpfGlyphTypeface, typefaceKey);
#endif
            // If no such font exists return null. PDFsharp will fail.
            if (fontSource == null)
            {
                return(null);
            }

            //#if (CORE || GDI) && !WPF
            //            // TODO: Support style simulation for GDI+ platform fonts.
            //            fontResolverInfo = new PlatformFontResolverInfo(typefaceKey, false, false, gdiFont);
            //#endif
            if (fontResolvingOptions.OverrideStyleSimulations)
            {
#if (CORE || GDI) && !WPF
                // TODO: Support style simulation for GDI+ platform fonts.
                fontResolverInfo = new PlatformFontResolverInfo(typefaceKey, fontResolvingOptions.MustSimulateBold, fontResolvingOptions.MustSimulateItalic, gdiFont);
#endif
#if WPF && !SILVERLIGHT
                fontResolverInfo = new PlatformFontResolverInfo(typefaceKey, fontResolvingOptions.MustSimulateBold, fontResolvingOptions.MustSimulateItalic,
                                                                wpfFontFamily, wpfTypeface, wpfGlyphTypeface);
#endif
            }
            else
            {
#if (CORE || GDI) && !WPF
                bool mustSimulateBold   = gdiFont.Bold && !fontSource.Fontface.os2.IsBold;
                bool mustSimulateItalic = gdiFont.Italic && !fontSource.Fontface.os2.IsItalic;
                fontResolverInfo = new PlatformFontResolverInfo(typefaceKey, mustSimulateBold, mustSimulateItalic, gdiFont);
#endif
#if WPF && !SILVERLIGHT
                // WPF knows what styles have to be simulated.
                bool mustSimulateBold   = (wpfGlyphTypeface.StyleSimulations & WpfStyleSimulations.BoldSimulation) == WpfStyleSimulations.BoldSimulation;
                bool mustSimulateItalic = (wpfGlyphTypeface.StyleSimulations & WpfStyleSimulations.ItalicSimulation) == WpfStyleSimulations.ItalicSimulation;

                // Weird behavior of WPF is fixed here in case we request a bold italic typeface.
                // If only italic is available, bold is simulated based on italic.
                // If only bold is available, italic is simulated based on bold.
                // But if both bold and italic is available, italic face is used and bold is simulated.
                // The latter case is reversed here, i.e. bold face is used and italic is simulated.
                if (fontResolvingOptions.IsBoldItalic && mustSimulateBold && !mustSimulateItalic)
                {
                    // Try to get the bold typeface.
                    string           typefaceKeyBold = XGlyphTypeface.ComputeKey(familyName, true, false);
                    FontResolverInfo infoBold        = ResolveTypeface(familyName,
                                                                       new FontResolvingOptions(FontHelper.CreateStyle(true, false)), typefaceKeyBold);
                    // Use it if it does not base on simulateion.
                    if (infoBold != null && infoBold.StyleSimulations == XStyleSimulations.None)
                    {
                        // Use existing bold typeface and simualte italic.
                        fontResolverInfo = new PlatformFontResolverInfo(typefaceKeyBold, false, true,
                                                                        wpfFontFamily, wpfTypeface, wpfGlyphTypeface);
                    }
                    else
                    {
                        // Simulate both.
                        fontResolverInfo = new PlatformFontResolverInfo(typefaceKey, true, true,
                                                                        wpfFontFamily, wpfTypeface, wpfGlyphTypeface);
                    }
                }
                else
                {
                    fontResolverInfo = new PlatformFontResolverInfo(typefaceKey, mustSimulateBold, mustSimulateItalic,
                                                                    wpfFontFamily, wpfTypeface, wpfGlyphTypeface);
                }
#endif
            }

#if SILVERLIGHT
            fontResolverInfo = null; //new PlattformResolverInfo(typefaceKey, false, false, wpfGlyphTypeface);
#endif
            FontFactory.CacheFontResolverInfo(typefaceKey, fontResolverInfo);

            // Register font data under the platform specific face name.
            // Already done in CreateFontSource.
            // FontFactory.CacheNewFontSource(typefaceKey, fontSource);

            return(fontResolverInfo);
        }
Beispiel #3
0
        //// Suffix for internal face names to indicate that the font data comes from the platform
        //// and not from the users font resolver.
        //public const string PlatformTag = "platform:";

        /// <summary>
        /// Converts specified information about a required typeface into a specific font.
        /// </summary>
        /// <param name="familyName">Name of the font family.</param>
        /// <param name="fontResolvingOptions">The font resolving options.</param>
        /// <param name="typefaceKey">Typeface key if already known by caller, null otherwise.</param>
        /// <returns>
        /// Information about the typeface, or null if no typeface can be found.
        /// </returns>
        public static FontResolverInfo ResolveTypeface(string familyName, FontResolvingOptions fontResolvingOptions, string typefaceKey)
        {
            if (string.IsNullOrEmpty(typefaceKey))
            {
                typefaceKey = XGlyphTypeface.ComputeKey(familyName, fontResolvingOptions);
            }

            try
            {
                Lock.EnterFontFactory();
                // Was this typeface requested before?
                FontResolverInfo fontResolverInfo;
                if (FontResolverInfosByName.TryGetValue(typefaceKey, out fontResolverInfo))
                {
                    return(fontResolverInfo);
                }

                // Case: This typeface was not yet resolved before.

                // Is there a custom font resolver available?
                IFontResolver customFontResolver = GlobalFontSettings.FontResolver;

#if NETSTANDARD2_0
                if (customFontResolver == null)
                {
                    throw new NotImplementedException("IFontResolver not implemented or not registered. Implement it and register in GlobalFontSettings.FontResolver");
                }
#endif

                if (customFontResolver != null)
                {
                    // Case: Use custom font resolver.
                    fontResolverInfo = customFontResolver.ResolveTypeface(familyName, fontResolvingOptions.IsBold, fontResolvingOptions.IsItalic);

                    // If resolved by custom font resolver register info and font source.
                    if (fontResolverInfo != null && !(fontResolverInfo is PlatformFontResolverInfo))
                    {
                        // OverrideStyleSimulations is true only for internal quality tests.
                        if (fontResolvingOptions.OverrideStyleSimulations)
                        {
                            // Override style simulation returned by custom font resolver.
                            fontResolverInfo = new FontResolverInfo(fontResolverInfo.FaceName, fontResolvingOptions.MustSimulateBold, fontResolvingOptions.MustSimulateItalic, fontResolverInfo.CollectionNumber);
                        }

                        string           resolverInfoKey = fontResolverInfo.Key;
                        FontResolverInfo existingFontResolverInfo;
                        if (FontResolverInfosByName.TryGetValue(resolverInfoKey, out existingFontResolverInfo))
                        {
                            // Case: A new typeface was resolved with the same info as a previous one.
                            // Discard new object an reuse previous one.
                            fontResolverInfo = existingFontResolverInfo;
                            // Associate with typeface key.
                            FontResolverInfosByName.Add(typefaceKey, fontResolverInfo);
#if DEBUG
                            // The font source should exist.
                            Debug.Assert(FontSourcesByName.ContainsKey(fontResolverInfo.FaceName));
#endif
                        }
                        else
                        {
                            // Case: No such font resolver info exists.
                            // Add to both dictionaries.
                            FontResolverInfosByName.Add(typefaceKey, fontResolverInfo);
                            Debug.Assert(resolverInfoKey == fontResolverInfo.Key);
                            FontResolverInfosByName.Add(resolverInfoKey, fontResolverInfo);

                            // Create font source if not yet exists.
                            XFontSource previousFontSource;
                            if (FontSourcesByName.TryGetValue(fontResolverInfo.FaceName, out previousFontSource))
                            {
                                // Case: The font source exists, because a previous font resolver info comes
                                // with the same face name, but was different in style simulation flags.
                                // Nothing to do.
                            }
                            else
                            {
                                // Case: Get font from custom font resolver and create font source.
                                byte[]      bytes      = customFontResolver.GetFont(fontResolverInfo.FaceName);
                                XFontSource fontSource = XFontSource.GetOrCreateFrom(bytes);

                                // Add font source's font resolver name if it is different to the face name.
                                if (string.Compare(fontResolverInfo.FaceName, fontSource.FontName, StringComparison.OrdinalIgnoreCase) != 0)
                                {
                                    FontSourcesByName.Add(fontResolverInfo.FaceName, fontSource);
                                }
                            }
                        }
                    }
                }
                else
                {
                    // Case: There was no custom font resolver set.
                    // Use platform font resolver.
                    // If it was successful resolver info and font source are cached
                    // automatically by PlatformFontResolver.ResolveTypeface.
                    fontResolverInfo = PlatformFontResolver.ResolveTypeface(familyName, fontResolvingOptions, typefaceKey);
                }

                // Return value is null if the typeface could not be resolved.
                // In this case PDFsharp stops.
                return(fontResolverInfo);
            }
            finally { Lock.ExitFontFactory(); }
        }
Beispiel #4
0
 public static bool TryGetFontResolverInfoByTypefaceKey(string typeFaceKey, out FontResolverInfo info)
 {
     return(FontResolverInfosByName.TryGetValue(typeFaceKey, out info));
 }
Beispiel #5
0
        //public static bool TryGetFontSourceByFaceName(string faceName, out XFontSource source)
        //{
        //    return FontSourcesByName.TryGetValue(faceName, out source);
        //}

        internal static void CacheFontResolverInfo(string typefaceKey, FontResolverInfo fontResolverInfo)
        {
            FontResolverInfo existingfFontResolverInfo;
            // Check whether identical font is already registered.
            if (FontResolverInfosByName.TryGetValue(typefaceKey, out existingfFontResolverInfo))
            {
                // Should never come here.
                throw new InvalidOperationException(string.Format("A font file with different content already exists with the specified face name '{0}'.", typefaceKey));
            }
            if (FontResolverInfosByName.TryGetValue(fontResolverInfo.Key, out existingfFontResolverInfo))
            {
                // Should never come here.
                throw new InvalidOperationException(string.Format("A font resolver already exists with the specified key '{0}'.", fontResolverInfo.Key));
            }
            // Add to both dictionaries.
            FontResolverInfosByName.Add(typefaceKey, fontResolverInfo);
            FontResolverInfosByName.Add(fontResolverInfo.Key, fontResolverInfo);
        }
Beispiel #6
0
 public static bool TryGetFontResolverInfoByTypefaceKey(string typeFaceKey, out FontResolverInfo info)
 {
     return FontResolverInfosByName.TryGetValue(typeFaceKey, out info);
 }