/// <summary>
 /// Sends the specified writer.
 /// </summary>
 /// <param name="writer">The writer.</param>
 /// <param name="version">The version.</param>
 /// <remarks></remarks>
 protected override void OnSend(BigEndianStream writer, int version)
 {
     if (writer == null)
         throw new ArgumentNullException("writer");
     writer.Write(Code);
     writer.Write(ProtocolVersion);
     writer.WriteClassicString(Username);
     writer.WriteClassicString(VerificationKey);
     writer.Write(Unused);
 }
        /// <summary>
        ///   Sends the specified writer.
        /// </summary>
        /// <param name="writer"> The writer. </param>
        /// <param name="version"> The version. </param>
        /// <remarks>
        /// </remarks>
        protected override void OnSend(BigEndianStream writer, int version)
        {
            if (writer == null)
                throw new ArgumentNullException("writer");
            writer.Write(Code);

            writer.WriteClassicString(Reason);
        }
Beispiel #3
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        /// <summary>
        ///   Sends the specified writer.
        /// </summary>
        /// <param name="writer"> The writer. </param>
        /// <param name="version"> The version. </param>
        /// <remarks>
        /// </remarks>
        protected override void OnSend(BigEndianStream writer, int version)
        {
            if (writer == null)
                throw new ArgumentNullException("writer");
            writer.Write(Code);

            writer.Write(PlayerID);
            writer.WriteClassicString(PlayerName);
            writer.Write(PositionX);
            writer.Write(PositionY);
            writer.Write(PositionZ);
            writer.Write(Yaw);
            writer.Write(Pitch);
        }