Beispiel #1
0
 public Pax4Slider(String p_name, PaxState p_parent0)
     : base(p_name, p_parent0)
 {
     _positionModifier = new Pax4SpritePositionModifier("_positionModifier", null);
     _positionModifier.AddChild(this);
     _positionModifier.Ini(0.1f, 0.0f);
 }
Beispiel #2
0
        public Pax4UiStateLavaAndIceMission(String p_name, Pax4Ui p_ui, Pax4WorldLavaAndIce.ELavaAndIceMissionType p_missionType = Pax4WorldLavaAndIce.ELavaAndIceMissionType._LAVA_AND_ICE)
            : base(p_name, p_ui)
        {
            //_blendState = BlendState.AlphaBlend;

            String     textureName = null;
            Texture2D  texture     = null;
            Pax4Sprite sprite      = null;
            Pax4Sprite scoreSprite = null;
            Vector2    position;

            float duration = 0.3f;
            //float delay = 0.0f;
            Pax4SpriteColorModifier colorModifierEnter = new Pax4SpriteColorModifier("", null);

            colorModifierEnter.Ini(Color.Black, Color.White, duration);
            AddStateEnterModifier(colorModifierEnter);
            Pax4SpriteColorModifier colorModifierExit = new Pax4SpriteColorModifier("", null);

            colorModifierExit.Ini(Color.White, Color.Black, duration);
            AddStateExitModifier(colorModifierExit);

            Pax4SpriteAlphaModifier alphaModifierEnter = new Pax4SpriteAlphaModifier("", null);

            alphaModifierEnter.Ini(0.0f, 1.0f, duration);
            AddStateEnterModifier(alphaModifierEnter);
            Pax4SpriteAlphaModifier alphaModifierExit = new Pax4SpriteAlphaModifier("", null);

            alphaModifierExit.Ini(1.0f, 0.0f, duration);
            AddStateExitModifier(alphaModifierExit);

            //Pax4SpriteColorModifier colorModifier = null;
            //Pax4SpriteAlphaModifier alphaModifier = null;
            Pax4SpritePositionModifier positionModifier = null;
            //Pax4SpriteTextModifier textModifier = null;
            Pax4SpriteTextNumberModifier textNumberModifier = null;

            position.X  = 0.1f;
            position.Y  = 0.1f;
            textureName = "Sprite/lavaandiceInGameFgScore";
            texture     = Pax4Texture2D._current.Get(textureName);
            sprite      = new Pax4SpriteTexture("top", null);
            ((Pax4SpriteTexture)sprite).SetTexture(texture);
            sprite.SetPosition(position);
            AddChild(sprite);
            scoreSprite = sprite;
            colorModifierEnter.AddChild(sprite);
            colorModifierExit.AddChild(sprite);
            alphaModifierEnter.AddChild(sprite);
            alphaModifierExit.AddChild(sprite);

            textureName = "Sprite/lavaandiceInGameFgBottom";
            texture     = Pax4Texture2D._current.Get(textureName);
            sprite      = new Pax4SpriteTexture("bottom", null);
            ((Pax4SpriteTexture)sprite).SetTexture(texture);
            position.X = 0.1f;
            position.Y = 0.2f;
            sprite.SetPosition(position);
            AddChild(sprite);
            colorModifierEnter.AddChild(sprite);
            colorModifierExit.AddChild(sprite);
            alphaModifierEnter.AddChild(sprite);
            alphaModifierExit.AddChild(sprite);

            position.Y = 0.3f;
            position.X = 0.4f;

            if (p_missionType == Pax4WorldLavaAndIce.ELavaAndIceMissionType._LAVA || p_missionType == Pax4WorldLavaAndIce.ELavaAndIceMissionType._LAVA_AND_ICE)
            {
                textureName = "Sprite/lavaandiceInGameFgLavaLauncher";
                texture     = Pax4Texture2D._current.Get(textureName);
                sprite      = new Pax4ToggleButton("lavaLauncher", null);
                ((Pax4SpriteTexture)sprite).SetTexture(texture);

                textureName = "Sprite/lavaandiceInGameFgLavaLauncherOver";
                texture     = Pax4Texture2D._current.Get(textureName);
                ((Pax4ToggleButton)sprite).SetTextureOver(texture);

                ((Pax4ToggleButton)sprite).SetOnClick(lavaandiceLavaLauncher_Click);
                ((Pax4ToggleButton)sprite).ToggleEnabled(false);

                _lavaLauncher = (Pax4ToggleButton)sprite;

                //if (Pax4Camera._backBufferWidth > 480)
                //{
                //    if (p_missionType == Pax4WorldLavaAndIce.ELavaAndIceMissionType._LAVA_AND_ICE)
                //        position.X = 127.0f;
                //}
                //else if (Pax4Camera._backBufferWidth == 480)
                //{
                //    if (p_missionType == Pax4WorldLavaAndIce.ELavaAndIceMissionType._LAVA_AND_ICE)
                //        position.X = 130.0f;
                //}
                //else if (Pax4Camera._backBufferWidth <= 320)
                //{
                //    if (p_missionType == Pax4WorldLavaAndIce.ELavaAndIceMissionType._LAVA_AND_ICE)
                //        position.X = 137.0f;
                //}
                sprite.SetPosition(position);
                AddChild(sprite);
                colorModifierEnter.AddChild(sprite);
                colorModifierExit.AddChild(sprite);
                alphaModifierEnter.AddChild(sprite);
                alphaModifierExit.AddChild(sprite);
            }

            if (p_missionType == Pax4WorldLavaAndIce.ELavaAndIceMissionType._ICE || p_missionType == Pax4WorldLavaAndIce.ELavaAndIceMissionType._LAVA_AND_ICE)
            {
                textureName = "Sprite/lavaandiceInGameFgIceLauncher";
                texture     = Pax4Texture2D._current.Get(textureName);
                sprite      = new Pax4ToggleButton("iceLauncher", null);
                ((Pax4SpriteTexture)sprite).SetTexture(texture);

                textureName = "Sprite/lavaandiceInGameFgIceLauncherOver";
                texture     = Pax4Texture2D._current.Get(textureName);
                ((Pax4ToggleButton)sprite).SetTextureOver(texture);

                ((Pax4ToggleButton)sprite).SetOnClick(lavaandiceIceLauncher_Click);
                ((Pax4ToggleButton)sprite).ToggleEnabled(false);

                _iceLauncher = (Pax4ToggleButton)sprite;

                //position.X = 0.4;

                //if (Pax4Camera._backBufferWidth > 480)
                //{
                //    if (p_missionType == Pax4WorldLavaAndIce.ELavaAndIceMissionType._LAVA_AND_ICE)
                //        position.X = 263.0f;
                //}
                //else if (Pax4Camera._backBufferWidth == 480)
                //{
                //    if (p_missionType == Pax4WorldLavaAndIce.ELavaAndIceMissionType._LAVA_AND_ICE)
                //        position.X = 260.0f;
                //}
                //else if (Pax4Camera._backBufferWidth <= 320)
                //{
                //    if (p_missionType == Pax4WorldLavaAndIce.ELavaAndIceMissionType._LAVA_AND_ICE)
                //        position.X = 253.0f;
                //}
                sprite.SetPosition(position);
                AddChild(sprite);
                colorModifierEnter.AddChild(sprite);
                colorModifierExit.AddChild(sprite);
                alphaModifierEnter.AddChild(sprite);
                alphaModifierExit.AddChild(sprite);
            }

            textureName = "Sprite/lavaandiceInGameMenuBtn";
            texture     = Pax4Texture2D._current.Get(textureName);
            sprite      = new Pax4Button("menu", null);
            ((Pax4Button)sprite).SetTexture(texture);
            position.X = 0.7f;
            position.Y = 0.1f;
            sprite.SetPosition(position);
            textureName = "Sprite/lavaandiceInGameMenuBtnOver";
            texture     = Pax4Texture2D._current.Get(textureName);
            ((Pax4Button)sprite).SetTextureOver(texture);
            ((Pax4Button)sprite).SetOnClick(this.lavaandiceMenuBtn_Click);
            AddChild(sprite);
            colorModifierEnter.AddChild(sprite);
            colorModifierExit.AddChild(sprite);
            alphaModifierEnter.AddChild(sprite);
            alphaModifierExit.AddChild(sprite);

            textureName = "Sprite/lavaandiceInGamePauseBtn";
            texture     = Pax4Texture2D._current.Get(textureName);
            sprite      = new Pax4ToggleButton("pause", null);
            ((Pax4Button)sprite).SetTexture(texture);
            position.X = 0.3f;
            position.Y = 0.3f;
            sprite.SetPosition(position);
            textureName = "Sprite/lavaandiceInGamePauseBtnOver";
            texture     = Pax4Texture2D._current.Get(textureName);
            ((Pax4Button)sprite).SetTextureOver(texture);
            ((Pax4Button)sprite).SetOnClick(this.lavaandicePauseBtn_Click);
            AddChild(sprite);
            colorModifierEnter.AddChild(sprite);
            colorModifierExit.AddChild(sprite);
            alphaModifierEnter.AddChild(sprite);
            alphaModifierExit.AddChild(sprite);

            //position.X = -20.0f;
            //position.Y = 45.0f;
            position.X = 64.0f;
            position.Y = 47.0f;
            sprite     = new Pax4UiLavaAndIceMissionThermometer("thermometer", null);
            sprite.SetPosition(position);
            AddChild(sprite);

            position.X = 0.0f;
            position.Y = 0.0f;
            sprite     = new Pax4UiLavaAndIceMissionHealth("health", null);
            sprite.SetPosition(position);
            AddChild(sprite);

            position.X = 8.0f;
            position.Y = 52.0f;
            sprite     = new Pax4UiLavaAndIceMissionTimer("timer", null);
            sprite.SetPosition(position);
            AddChild(sprite);
            _missionTimer = (Pax4UiLavaAndIceMissionTimer)sprite;

            Vector2 position1 = new Vector2(-150, 52);

            position1 *= Pax4Camera._current._scale2;

            position        *= Pax4Camera._current._scale2;
            positionModifier = new Pax4SpritePositionModifier("", null);
            positionModifier.Ini(position1, position, 0.2f);
            positionModifier.AddChild(sprite);
            AddStateEnterModifier(positionModifier);

            position        *= Pax4Camera._current._scale2;
            positionModifier = new Pax4SpritePositionModifier("", null);
            positionModifier.AddChild(sprite);
            positionModifier.Ini(position, position1, 0.2f);
            AddStateExitModifier(positionModifier);

            //**************************************************
            //create text sprites
            //**************************************************
            float xpos = 0.0f;
            //float xstep = 0.0f;
            //float xoff = 0.0f;

            float ypos  = 0.0f;
            float ystep = 0.0f;
            //float yoff = 0.0f;

            float scale;

            //Score
            xpos       = 91.0f;
            ypos       = 4.0f;
            ystep      = 22.0f;
            sprite     = new Pax4SpriteText("score", scoreSprite);
            position.X = xpos;
            position.Y = ypos; ypos += ystep;
            scale      = 0.40f;
            sprite.SetPosition(position);
            sprite.SetColor(Color.White);
            ((Pax4SpriteText)sprite).SetSpriteFont("SpriteFont/ArialBold");
            ((Pax4SpriteText)sprite).SetScale(scale);
            ((Pax4SpriteText)sprite).SetText("Score:");
            AddChild(sprite);
            colorModifierEnter.AddChild(sprite);
            colorModifierExit.AddChild(sprite);
            alphaModifierEnter.AddChild(sprite);
            alphaModifierExit.AddChild(sprite);

            //Score value
            xpos       = 145.0f;
            ypos       = 4.0f;
            sprite     = new Pax4SpriteText("scoreValue", scoreSprite);
            position.X = xpos;
            position.Y = ypos; ypos += ystep;
            scale      = 0.45f;
            sprite.SetPosition(position);
            sprite.SetColor(Color.GreenYellow);
            ((Pax4SpriteText)sprite).SetSpriteFont("SpriteFont/ArialBold");
            ((Pax4SpriteText)sprite).SetScale(scale);
            ((Pax4SpriteText)sprite).SetText("0");
            AddChild(sprite);
            _scoreSprite = sprite;
            colorModifierEnter.AddChild(sprite);
            colorModifierExit.AddChild(sprite);
            alphaModifierEnter.AddChild(sprite);
            alphaModifierExit.AddChild(sprite);

            textNumberModifier = new Pax4SpriteTextNumberModifier("", null);
            textNumberModifier.AddChild(sprite);
            AddStateEnterModifier(textNumberModifier);
            _scoreSpriteModifier = textNumberModifier;

            //High Score
            xpos       = 81.0f;
            sprite     = new Pax4SpriteText("highScore", scoreSprite);
            position.X = xpos;
            position.Y = ypos;
            scale      = 0.35f;
            sprite.SetPosition(position);
            sprite.SetColor(Color.White);
            ((Pax4SpriteText)sprite).SetSpriteFont("SpriteFont/ArialBold");
            ((Pax4SpriteText)sprite).SetScale(scale);
            ((Pax4SpriteText)sprite).SetText("High Score:");
            AddChild(sprite);
            colorModifierEnter.AddChild(sprite);
            colorModifierExit.AddChild(sprite);
            alphaModifierEnter.AddChild(sprite);
            alphaModifierExit.AddChild(sprite);

            //High Score value
            xpos       = 161.0f;
            ypos       = ypos - 1.0f;
            sprite     = new Pax4SpriteText("highScoreValue", scoreSprite);
            position.X = xpos;
            position.Y = ypos;
            scale      = 0.40f;
            sprite.SetPosition(position);
            sprite.SetColor(Color.GreenYellow);
            ((Pax4SpriteText)sprite).SetSpriteFont("SpriteFont/ArialBold");
            ((Pax4SpriteText)sprite).SetScale(scale);
            ((Pax4SpriteText)sprite).SetText("0");
            AddChild(sprite);
            _highScoreSprite = sprite;
            colorModifierEnter.AddChild(sprite);
            colorModifierExit.AddChild(sprite);
            alphaModifierEnter.AddChild(sprite);
            alphaModifierExit.AddChild(sprite);

            //**************************************************
            //create medal sprites
            //**************************************************
            if (_medalSprite == null)
            {
                _medalSprite = new Dictionary <String, Pax4Sprite>();
            }
            else
            {
                return;
            }

            Dictionary <String, String> _medal = new Dictionary <String, String>();

            _medal.Add("nightmareOn", "Sprite/lavaandiceNightmareOn");
            //_medal.Add("nightmareOff", "Sprite/lavaandiceNightmareOff");
            _medal.Add("hardOn", "Sprite/lavaandiceHardOn");
            //_medal.Add("hardOff", "Sprite/lavaandiceHardOff");
            _medal.Add("normalOn", "Sprite/lavaandiceNormalOn");
            //_medal.Add("normalOff", "Sprite/lavaandiceNormalOff");
            _medal.Add("easyOn", "Sprite/lavaandiceEasyOn");
            //_medal.Add("easyOff", "Sprite/lavaandiceEasyOff");

            xpos = 251.0f;
            ypos = 2.0f;
            foreach (KeyValuePair <String, String> kvp in _medal)
            {
                textureName = kvp.Value;
                texture     = Pax4Texture2D._current.Get(textureName);
                sprite      = new Pax4SpriteTexture(kvp.Key, scoreSprite);
                ((Pax4SpriteTexture)sprite).SetTexture(texture);
                sprite.SetPosition(new Vector2(xpos, ypos));
                _medalSprite.Add(sprite._name, sprite);
                colorModifierEnter.AddChild(sprite);
                colorModifierExit.AddChild(sprite);
                alphaModifierEnter.AddChild(sprite);
                alphaModifierExit.AddChild(sprite);
            }

            _currentMedalSprite = sprite;
        }
Beispiel #3
0
        public override void Update(GameTime gameTime)
        {
            base.Update(gameTime);

            if (_isDisabled) //Added by Pony
            {
                return;
            }

            bool onetap = false;

            _accelerate = false;

            if (ViewableTouched())
            {
#if WINDOWS
                if (Pax4Touch._current._currentTouchState._clean && Pax4Touch._current._currentTouchState._oneTouch)
#else
                if (Pax4Touch._current._currentTouchState._clean)
#endif
                {
                    _oneTouch = true;

                    _positionModifier.Stop();

                    _tempPosition = _centerPosition;
                    if (_verticalScroll)
                    {
                        _tempPosition.Y += Pax4Touch._current._currentTouchState._dxdy.Y;
                    }
                    else
                    {
                        _tempPosition.X += Pax4Touch._current._currentTouchState._dxdy.X;
                    }

                    SetPositionAbsolute(_tempPosition);

                    _accelerate = true;
                }
                else
                {
                    onetap  = true;
                    _oneTap = Pax4Touch._current._currentTouchState._oneTap;
                }
            }
            else
            { // Cause Flick If touch moves outside Viewable Touch Area
                if (Pax4Touch._current._velocityAvgVal > 30 && _oneTouch)
                {
                    _oneFlick   = true;
                    _accelerate = true;
                    _oneTap     = false;
                    //Pax4Touch._current._currentTouchState._oneTap = false;
                }

                _oneTouch = false;
            }

            if (onetap || _oneFlick)
            {
                if (_oneTouch)
                {
                    if (Pax4Touch._current._currentTouchState._oneFlick)
                    {
                        _accelerate = true;
                    }

                    _oneTouch = false;
                }

                if (_accelerate)
                {
                    if (_verticalScroll)
                    {
                        _velocity.X = 0.0f;
                        _velocity.Y = Pax4Touch._current._velocityAvg.Y;
                    }
                    else
                    {
                        _velocity.X = Pax4Touch._current._velocityAvg.X;
                        _velocity.Y = 0.0f;
                    }

                    _positionModifier.IniVelocity0Acceleration(_velocity, 0.40f, Vector2.Zero, Pax4Game._current.GetPreferredBackBufferVector(), true);
                    _positionModifier.Trigger();

                    _accelerate = false;

                    onetap    = false;
                    _oneFlick = false;
                }
            }

            if (_positionModifier != null && !_positionModifier._done)
            {
                _positionModifier.Update(gameTime);
            }

            //Recover From children being thrown off screen
            if (_childSprite.Count > 0 && !_oneTouch && !_oneTap)
            {
                var lastChildTopLeft      = _childSprite[_childSprite.Count - 1]._centerPositionDraw - _childSprite[_childSprite.Count - 1]._originScaledDraw;
                var firstChildBottomRight = _childSprite[0]._centerPositionDraw + _childSprite[0]._originScaledDraw;

                var bounded = false;

                _tempPosition = _centerPosition;

                if (!_verticalScroll)
                {
                    bounded = Pax4Tools.BoundOutput(ref _tempPosition.X,
                                                    (_centerPositionDraw - firstChildBottomRight).X + _rightViewingThreshold,
                                                    _leftViewingThreshold - (lastChildTopLeft - _centerPositionDraw).X);
                }
                else
                {
                    bounded = Pax4Tools.BoundOutput(ref _tempPosition.Y,
                                                    (_centerPositionDraw - firstChildBottomRight).Y + _bottomViewingThreshold,
                                                    _topViewingThreshold - (lastChildTopLeft - _centerPositionDraw).Y);
                }

                if (bounded)
                {
                    //Recover if PositionModifier is Done moving Or if all Children are not visable.
                    if (_positionModifier != null && (_positionModifier._done || (_childSprite[_childSprite.Count - 1]._isInvisible && _childSprite[0]._isInvisible)))
                    {
                        _positionModifier.Ini(_centerPosition, _tempPosition, .3f);
                        _positionModifier.Trigger();
                    }
                }
            }

            if (_childSprite != null)
            {
                for (int i = 0; i < _childSprite.Count; i++)
                {
                    _childSprite[i].Update(gameTime);
                    _childSprite[i].SetDisabledInvisible();
                }
            }
        }