public void changeSetting(int bedId, Bed bed)
 {
     if (bedId >= 0 && bedId < 8)
     {
         _ListBedModules[bedId].HeartRateEnabled     = bed.HeartRateEnabled;
         _ListBedModules[bedId].PulseRateEnabled     = bed.PulseRateEnabled;
         _ListBedModules[bedId].TemparatureEnabled   = bed.TemparatureEnabled;
         _ListBedModules[bedId].BloodPressureEnabled = bed.BloodPressureEnabled;
     }
 }
        public void setDefaultModuleSetting()
        {
            Bed bed;

            if (_ListBedModules.Count > 0 && _ListBedModules != null)
            {
                _ListBedModules = new List <Bed>();
            }

            for (int i = 0; i < 8; i++)
            {
                bed = new Bed();
                bed.BloodPressureEnabled = true;
                bed.HeartRateEnabled     = true;
                bed.TemparatureEnabled   = true;
                bed.PulseRateEnabled     = true;
                _ListBedModules.Add(bed);
            }
        }