protected void RebuildOpenList () {
			BinaryHeap heap = pathHandler.heap;

			for (int j = 0; j < heap.numberOfItems; j++) {
				PathNode nodeR = heap.GetNode(j);
				nodeR.H = CalculateHScore(nodeR.node);
				heap.SetF(j, nodeR.F);
			}

			pathHandler.heap.Rebuild();
		}
        protected void RebuildOpenList()
        {
            BinaryHeap heap = this.pathHandler.heap;

            for (int i = 0; i < heap.numberOfItems; i++)
            {
                PathNode node = heap.GetNode(i);
                node.H = base.CalculateHScore(node.node);
                heap.SetF(i, node.F);
            }
            this.pathHandler.heap.Rebuild();
        }