Beispiel #1
0
        private bool LineCrosses(Location line0, Location line1, Location point)
        {
            float LineMag = line0.GetDistanceTo(line1); // Magnitude( LineEnd, LineStart );

            float U =
                (((point.X - line0.X) * (line1.X - line0.X)) +
                 ((point.Y - line0.Y) * (line1.Y - line0.Y)) +
                 ((point.Z - line0.Z) * (line1.Z - line0.Z))) /
                (LineMag * LineMag);

            if (U < 0.0f || U > 1.0f)
            {
                return(false);
            }

            float InterX = line0.X + U * (line1.X - line0.X);
            float InterY = line0.Y + U * (line1.Y - line0.Y);
            float InterZ = line0.Z + U * (line1.Z - line0.Z);

            float Distance = point.GetDistanceTo(new Location(InterX, InterY, InterZ));

            if (Distance < 0.5f)
            {
                return(true);
            }
            return(false);
        }
Beispiel #2
0
        public Path CreatePath(Location fromLoc, Location toLoc, float howClose, ILocationHeuristics locationHeuristics)
        {
            logger.WriteLine("Creating Path from " + fromLoc.ToString() + " tot " + toLoc.ToString());

            var sw = new Stopwatch();

            sw.Start();

            fromLoc = GetBestLocations(fromLoc);
            toLoc   = GetBestLocations(toLoc);

            Spot from = FindClosestSpot("fromLoc", fromLoc, MinStepLength);
            Spot to   = FindClosestSpot("toLoc", toLoc, MinStepLength);

            if (from == null)
            {
                from = AddAndConnectSpot(new Spot(fromLoc));
            }
            if (to == null)
            {
                to = AddAndConnectSpot(new Spot(toLoc));
            }

            Path rawPath = CreatePath(from, to, howClose, locationHeuristics);

            if (rawPath != null && paint != null)
            {
                Location prev = null;
                for (int i = 0; i < rawPath.Count(); i++)
                {
                    Location l = rawPath.Get(i);
                    paint.AddBigMarker(l.X, l.Y, l.Z);
                    if (prev != null)
                    {
                        paint.PaintPath(l.X, l.Y, l.Z, prev.X, prev.Y, prev.Z);
                    }
                    prev = l;
                }
            }
            logger.Debug(string.Format("CreatePath took {0} seconds.", sw.ElapsedMilliseconds / 1000));
            if (rawPath == null)
            {
                return(null);
            }
            else
            {
                Location last = rawPath.GetLast();
                if (last.GetDistanceTo(toLoc) > 1.0)
                {
                    rawPath.AddLast(toLoc);
                }
            }
            LastPath = rawPath;
            return(rawPath);
        }
Beispiel #3
0
        public Path CreatePath(Location fromLoc, Location toLoc,
                               float howClose,
                               ILocationHeuristics locationHeuristics)
        {
            Stopwatch t    = Stopwatch.StartNew();
            Spot      from = FindClosestSpot(fromLoc, MinStepLength);
            Spot      to   = FindClosestSpot(toLoc, MinStepLength);

            if (from == null)
            {
                from = AddAndConnectSpot(new Spot(fromLoc));
            }
            if (to == null)
            {
                to = AddAndConnectSpot(new Spot(toLoc));
            }

            Path rawPath = CreatePath(from, to, to.location, howClose, true, locationHeuristics);


            if (rawPath != null && paint != null)
            {
                Location prev = null;
                for (int i = 0; i < rawPath.Count(); i++)
                {
                    Location l = rawPath.Get(i);
                    paint.AddBigMarker(l.X, l.Y, l.Z);
                    if (prev != null)
                    {
                        paint.PaintPath(l.X, l.Y, l.Z + 3, prev.X, prev.Y, prev.Z + 3);
                    }
                    prev = l;
                }
            }
            t.Stop();
            Log("CreatePath took " + t.Elapsed);
            if (rawPath == null)
            {
                return(null);
            }
            else
            {
                Location last = rawPath.GetLast();
                if (last.GetDistanceTo(toLoc) > 1.0)
                {
                    rawPath.AddLast(toLoc);
                }
            }
            return(rawPath);
        }