public void SetStart(LightCell maze_cell) { start = maze_cell; if (maze_cell.IsBlocked()) { maze_cell.SetCost(1); } }
public void SetGoal(LightCell maze_cell) { goal = maze_cell; if (maze_cell.IsBlocked()) { maze_cell.SetCost(1); } }
public void SetStart(LightCell maze_cell) { start = maze_cell; if (maze_cell.IsBlocked()) { maze_cell.SetCost(1); } }
public void SetGoal(LightCell maze_cell) { goal = maze_cell; if (maze_cell.IsBlocked()) { maze_cell.SetCost(1); } }