Beispiel #1
0
        public MainWindow()
        {
            InitializeComponent();

            var frameTimer = new DispatcherTimer();

            frameTimer.Tick    += OnFrame;
            frameTimer.Interval = TimeSpan.FromSeconds(1.0 / 60.0);
            frameTimer.Start();

            _spawnPoint = new Point3D(0.0, 0.0, 0.0);
            _lastTick   = Environment.TickCount;

            _pm = new ParticleSystemManager();

            WorldModels.Children.Add(_pm.CreateParticleSystem(1000, Colors.Gray));
            WorldModels.Children.Add(_pm.CreateParticleSystem(1000, Colors.Red));
            WorldModels.Children.Add(_pm.CreateParticleSystem(1000, Colors.Silver));
            WorldModels.Children.Add(_pm.CreateParticleSystem(1000, Colors.Orange));
            WorldModels.Children.Add(_pm.CreateParticleSystem(1000, Colors.Yellow));

            _rand = new Random(GetHashCode());

            KeyDown += Window1_KeyDown;
            Cursor   = Cursors.None;
        }
Beispiel #2
0
        public MainWindow()
        {
            InitializeComponent();

            var frameTimer = new DispatcherTimer();
            frameTimer.Tick += OnFrame;
            frameTimer.Interval = TimeSpan.FromSeconds(1.0/60.0);
            frameTimer.Start();

            _spawnPoint = new Point3D(0.0, 0.0, 0.0);
            _lastTick = Environment.TickCount;

            _pm = new ParticleSystemManager();

            WorldModels.Children.Add(_pm.CreateParticleSystem(1000, Colors.Gray));
            WorldModels.Children.Add(_pm.CreateParticleSystem(1000, Colors.Red));
            WorldModels.Children.Add(_pm.CreateParticleSystem(1000, Colors.Silver));
            WorldModels.Children.Add(_pm.CreateParticleSystem(1000, Colors.Orange));
            WorldModels.Children.Add(_pm.CreateParticleSystem(1000, Colors.Yellow));

            _rand = new Random(GetHashCode());

            KeyDown += Window1_KeyDown;
            Cursor = Cursors.None;
        }