Beispiel #1
0
 public void Diffuse()
 {
     this.Position = new PointF
     {
         X = this.Position.X + (float)RandomProportional.NextDouble(-_variance, _variance),
         Y = this.Position.Y + (float)RandomProportional.NextDouble(-_variance, _variance)
     };
 }
        /// <summary>
        ///  Update the the weights assigned to the particles
        /// </summary>
        /// <param name="particles"></param>
        /// <param name="robot"></param>
        /// <param name="R"></param>
        /// <param name="landmarks"></param>
        //public void Update(ref List<Particle> particles, Point robot, double R)
        //{


        //    //lastOrientation = lastPoint.Angle(robot);
        //    //lastSpeed = (robot - lastPoint) / lastTime;
        //    //lastPoint = robot;

        //    //var rldist = ParticleFilterHelper.Distances(robot, landmarks, 1);

        //    var weights = particles.Select(p =>
        //    {
        //        var x = ParticleFilterHelper.Distances(p, landmarks, 1);
        //        var y = x.Select((_, i) => (new Normal(_, R)).Density(rldist[i]));
        //        return y.Aggregate((a, b) => a * b);
        //        //var x = ParticleFilterHelper.Distances(p, landmarks, 1);
        //        //var y = x.Select((_, i) => (new Normal(_, R)).Density(rldist[i]));
        //        //return y.Aggregate((a, b) => a * b);
        //    }).ToList();



        //    particles = particles.Zip(Normaliser.Normalise(weights), (a, b) => { a.Weight = b; return a; }).ToList();



        //}



        public List <Particle> Resample(List <Particle> particles)
        {
            double[] cumulativeWeights = new double[particles.Count];

            int    cumSumIdx = 0;
            double cumSum    = 0;

            foreach (var p in particles)
            {
                cumSum += p.Weight;
                cumulativeWeights[cumSumIdx++] = cumSum;
            }

            var maxCumWeight = cumulativeWeights[particles.Count - 1];
            var minCumWeight = cumulativeWeights[0];

            var filteredParticles = new List <Particle>();

            double initialWeight = 1d / particles.Count;

            for (int i = 0; i < particles.Count; i++)
            {
                var randWeight = minCumWeight + RandomProportional.NextDouble(1) * (maxCumWeight - minCumWeight);

                int particleIdx = 0;
                while (cumulativeWeights[particleIdx] < randWeight)
                {
                    particleIdx++;
                }

                var p = particles[particleIdx];
                filteredParticles.Add(p);
            }


            foreach (var dP in filteredParticles)
            {
                dP.Weight = 1d / particles.Count;
            }

            return(filteredParticles);
        }
        private IEnumerable <FeatureParticle> _filterParticles(int sampleCount)
        {
            double[] cumulativeWeights = new double[_particles.Count];

            int    cumSumIdx = 0;
            double cumSum    = 0;

            foreach (var p in _particles)
            {
                cumSum += p.Weight;
                cumulativeWeights[cumSumIdx++] = cumSum;
            }

            var maxCumWeight = cumulativeWeights[_particles.Count - 1];
            var minCumWeight = cumulativeWeights[0];

            var filteredParticles = new List <FeatureParticle>();

            double initialWeight = 1d / _particles.Count;

            for (int i = 0; i < sampleCount; i++)
            {
                var randWeight = minCumWeight + RandomProportional.NextDouble(1) * (maxCumWeight - minCumWeight);

                int particleIdx = 0;
                while (cumulativeWeights[particleIdx] < randWeight)
                {
                    particleIdx++;
                }

                var p = _particles[particleIdx];
                filteredParticles.Add(p);
            }

            return(filteredParticles);
        }
Beispiel #4
0
 public double Generate()
 {
     return(RandomProportional.NextDouble(_maxValue));
 }
 public static void Diffuse(this Particle p, double variance)
 {
     p.X += RandomProportional.NextDouble(-variance, variance);
     p.Y += RandomProportional.NextDouble(-variance, variance);
 }