Update() public method

public Update ( ) : void
return void
Beispiel #1
0
        public static void Update()
        {
            mEditorLogic.Update();

            if (mScene != null)
            {
                mScene.ManageAll();
            }

            #region if there is a mEditorLogic.CurrentEmitter
            if (AppState.Self.CurrentEmitter != null)
            {
                if (GuiData.ActivityWindow.TimedEmitCurrent)
                {
                    AppState.Self.CurrentEmitter.TimedEmit(null);
                }
            }
            #endregion

            if (GuiData.ActivityWindow.TimedEmitAll)
            {
                foreach (Emitter emitter in Emitters)
                {
                    emitter.TimedEmit();
                }
            }

            GuiData.Update();

            UndoManager.EndOfFrameActivity();


            //			if(guiData.propWindow.textureButton.CurrentChain != null)
//				sprMan.AnimateWAnimateWindow(guiData.propWindow.textureButton);
        }