/// <summary> /// Closes the loaded project without saving. /// </summary> public static void Close() { AssetPack.RemoveAssetsFromScene(); AssetPack = null; Project = null; EditorPrefs.SetString("loadedProject", null); }
/// <summary> /// Closes the loaded project without saving. /// </summary> public static void Close() { AssetPack.RemoveAssetsFromScene(); AssetPack = null; Project = null; EditorPrefs.SetString("loadedProject", null); }