public ElectroDashAction()
        {
            Name = "Electro Dash";

            MoveInfo = new MoveActionData(new CroppedTexture2D(AssetManager.Instance.LoadRawTexture2D($"{ContentGlobals.BattleGFX}.png"), new Rectangle(216, 845, 22, 22)),
                                          "Pierce enemy defense, dealing 5 damage.", MoveResourceTypes.FP, 0, CostDisplayTypes.Shown, MoveAffectionTypes.Other,
                                          TargetSelectionMenu.EntitySelectionType.Single, true, null, new EntityTypes[] { User.GetOpposingEntityType() });

            DamageInfo = new DamageData(5, Elements.Electric, true, ContactTypes.SideDirect, ContactProperties.None, null, DamageEffects.None);

            ElectroDashSequence electroDashSequence = new ElectroDashSequence(this);

            SetMoveSequence(electroDashSequence);
            actionCommand = new GulpCommand(MoveSequence, electroDashSequence.CommandDur, 500d, 1d, Microsoft.Xna.Framework.Input.Keys.Z);
        }
        public ElectroDashAction(BattleEntity user) : base(user)
        {
            Name = "Electro Dash";

            MoveInfo = new MoveActionData(new CroppedTexture2D(AssetManager.Instance.LoadRawTexture2D($"{ContentGlobals.BattleGFX}.png"), new Rectangle(216, 845, 22, 22)),
                                          "Pierce enemy defense, dealing 5 damage.", MoveResourceTypes.FP, 0, CostDisplayTypes.Shown, MoveAffectionTypes.Other,
                                          Enumerations.EntitySelectionType.Single, true, null, new EntityTypes[] { User.GetOpposingEntityType() });

            DamageInfo = new DamageData(3, Elements.Electric, true, ContactTypes.SideDirect, ContactProperties.None, null, DamageEffects.None);

            //If a Partner (Watt) is using this move, the base damage is increased by 1 per Partner rank above Normal
            PartnerStats partnerStats = User.BattleStats as PartnerStats;

            if (partnerStats != null)
            {
                DamageInfo.Damage += ((int)partnerStats.PartnerRank - 1);
            }

            ElectroDashSequence electroDashSequence = new ElectroDashSequence(this);

            SetMoveSequence(electroDashSequence);
            actionCommand = new GulpCommand(MoveSequence, electroDashSequence.CommandDur, 500d, 1d, Microsoft.Xna.Framework.Input.Keys.Z);
        }