public void UpdateQuickSlots()
        {
            InventoryManagerNew im = dontDestroy.currentGameManager.GetComponent <InventoryManagerNew>();

            foreach (InventoryQuickSlot slot in allQuickSlots)
            {
                if (im.HasItem(slot.id) == false)
                {
                    slot.RemoveFromSlot();
                }
            }
        }
Beispiel #2
0
 void Start()
 {
     invMg = dontDestroy.currentGameManager.GetComponent <InventoryManagerNew>();
 }
Beispiel #3
0
 void Awake()
 {
     invMg = (invMg == null) ? dontDestroy.currentGameManager.GetComponent <InventoryManagerNew>() : invMg;
 }
 void Start()
 {
     inventoryManager  = GetComponent <InventoryManagerNew>();
     objectiveManager  = GetComponent <ObjectiveManager>();
     transitionManager = GetComponent <TransitionManager>();
 }