private IEnumerator OnTargetAssetChanged( Object asset )
        {
            string assetPath = AssetDatabase.GetAssetPath( asset );
            EditorSupport.ESUtility.CurRootPath = assetPath.Substring( 0, assetPath.IndexOf( "/res/", StringComparison.Ordinal ) + 1 );//+1是为了把"/"包含进去
            if( asset is ScriptableObject ){
                Type editorType = Utility.GetCustomEditor( asset.GetType() );
                BaseEditor_ = Editor.CreateEditor( asset, editorType ) as BaseEditor;
                if( BaseEditor_ ){
                    RawAsset_ = asset;
                    BaseEditor_.RawAsset = asset;
                }
                else{
                    LastError_ = "不是自定义格式的资源:" + assetPath;
                }
            }
            else{
                EditorWww www = EditorWww.Create( assetPath );
                while ( !www.Finished ) {
                    yield return null;
                }
                var scriptableObj = www.GetAsset() as ScriptableObject;
                www.Unload();
                if ( !scriptableObj ){
                    LastError_ = "无法识别的资源: " + assetPath;
                    yield break;
                }

                Type editorType = Utility.GetCustomEditor( scriptableObj.GetType() );
                if ( editorType == null || editorType.BaseType != typeof( BaseEditor ) ) {
                    LastError_ = "没有找到对应的编辑器: " + scriptableObj.GetType();
                }
                else {
                    ScriptableObject tempObj = CreateInstance( scriptableObj.GetType() );
                    EditorUtility.CopySerialized( scriptableObj, tempObj );
                    string filePath = Path.ChangeExtension( assetPath, PalmPoineer.Defines.AssetExt.UnityAsset );
                    AssetDatabase.CreateAsset( tempObj, filePath );
                    RawAsset_ = tempObj;
                    BaseEditor_ = Editor.CreateEditor( tempObj, editorType ) as BaseEditor;
                    BaseEditor_.RawAsset = tempObj;
                }
            }
        }
 private IEnumerator OnTargetAssetChanged(Object asset)
 {
     string assetPath = AssetDatabase.GetAssetPath(asset);
     //Debug.Log("OnTargetAssetChanged(), assetPath : " + assetPath);
     EditorSupport.ESUtility.CurRootPath = assetPath.Substring(0, assetPath.IndexOf("/res/", StringComparison.Ordinal) + 1);//+1是为了把"/"包含进去
     //Debug.Log("OnTargetAssetChanged(), CurRootPath : " + EditorSupport.ESUtility.CurRootPath);
     if (asset is ScriptableObject) {
         Type editorType = Utility.GetCustomEditor(asset.GetType());
         BaseEditor_ = Editor.CreateEditor(asset, editorType) as BaseEditor;
         if (BaseEditor_) {
             ObjFieldShow_ = asset;
             BaseEditor_.RawAsset = asset;
         }
         else {
             LastError_ = "不是自定义格式的资源:" + assetPath;
         }
     }
     else {
         yield return null;
     }
 }
 private void ResetEditor()
 {
     LastError_ = string.Empty;
     BaseEditor_ = null;
     ObjFieldShow_ = null;
     ScrollViewPosition_ = Vector2.zero;
 }
 private void ResetEditor()
 {
     LastError_ = string.Empty;
     BaseEditor_ = null;
     RawAsset_ = null;
     ScrollViewPosition_ = Vector2.zero;
 }