Beispiel #1
0
        public void Start()
        {
            // Set up unhandled exception handlers
#if DEBUG
            // In debug builds we'd prefer to have it dump us into the debugger
#else
            AppDomain.CurrentDomain.UnhandledException += new UnhandledExceptionEventHandler(CurrentDomain_UnhandledException);
            Application.ThreadException += new ThreadExceptionEventHandler(Application_ThreadException);
#endif

            // Initialize some misc. Windows Forms settings
            Application.SetCompatibleTextRenderingDefault(false);
            Application.EnableVisualStyles();
            UI.EnableDpiAware();

            // If any files are missing, try to repair.
            // However, support /skipRepairAttempt for when developing in the IDE
            // so that we don't needlessly try to repair in that case.
            if (this.args.Length > 0 &&
                string.Compare(this.args[0], "/skipRepairAttempt", StringComparison.InvariantCultureIgnoreCase) == 0)
            {
                // do nothing: we need this so that we can run from IDE/debugger
                // without it trying to repair itself all the time
            }
            else
            {
                if (CheckForImportantFiles())
                {
                    Startup.StartNewInstance(null, false, args);
                    return;
                }
            }

            // The rest of the code is put in a separate method so that certain DLL's
            // won't get delay loaded until after we try to do repairs.
            StartPart2();
        }