internal Rectangle[] SliceRectangles(Rectangle[] rois)
        {
            if (rois.Length == 0 || (this.MaximumRegionHeight == 0 && this.MaximumRegionWidth == 0))
                return rois;

            // Re-slice regions
            List<Rectangle> sizedRegions = new List<Rectangle>();
            Rectangle[] rectCopy = rois;

            // Resize width
            foreach (Rectangle rect in rectCopy)
            {
                if (this.MaximumRegionWidth > 0 && rect.Width > this.MaximumRegionWidth)
                {
                    int sliceCount = (int)Math.Ceiling((double)rect.Width / (double)this.MaximumRegionWidth);

                    for (int i = 0; i < sliceCount; i++)
                    {
                        if (i < sliceCount - 1)
                        {
                            sizedRegions.Add(new Rectangle(rect.X + (this.MaximumRegionWidth * i), rect.Y, this.MaximumRegionWidth, rect.Height));
                        }
                        else
                        {
                            int remainingWidth = rect.Width - this.MaximumRegionWidth * (sliceCount - 1);
                            sizedRegions.Add(new Rectangle(rect.Right - remainingWidth, rect.Y, remainingWidth, rect.Height));
                        }
                    }
                }
                else
                {
                    sizedRegions.Add(rect);
                }
            }

            rectCopy = sizedRegions.ToArray();
            sizedRegions.Clear();

            // Resize height
            foreach (Rectangle rect in rectCopy)
            {
                if (this.MaximumRegionHeight > 0 && rect.Height > this.MaximumRegionHeight)
                {
                    int sliceCount = (int)Math.Ceiling((double)rect.Height / (double)this.MaximumRegionHeight);

                    for (int i = 0; i < sliceCount; i++)
                    {
                        if (i < sliceCount - 1)
                        {
                            sizedRegions.Add(new Rectangle(rect.X, rect.Y + (this.MaximumRegionHeight * i), rect.Width, this.MaximumRegionHeight));
                        }
                        else
                        {
                            int remainingHeight = rect.Height - this.MaximumRegionHeight * (sliceCount - 1);
                            sizedRegions.Add(new Rectangle(rect.X, rect.Bottom - remainingHeight, rect.Width, remainingHeight));
                        }
                    }
                }
                else
                {
                    sizedRegions.Add(rect);
                }
            }

            return sizedRegions.ToArray();
        }
Beispiel #2
0
        public unsafe static Point[][] PolygonSetFromStencil(IBitVector2D stencil, Rectangle bounds, int translateX, int translateY)
        {
            List<Point[]> polygons = new List<Point[]>();

            if (!stencil.IsEmpty)
            {
                Point start = bounds.Location;
                List<Point> pts = new List<Point>();
                int count = 0;

                // find all islands
                while (true) 
                {
                    bool startFound = false;

                    while (true)
                    {
                        if (stencil[start])
                        {
                            startFound = true;
                            break;
                        }

                        ++start.X;

                        if (start.X >= bounds.Right)
                        {
                            ++start.Y;
                            start.X = bounds.Left;

                            if (start.Y >= bounds.Bottom)
                            {
                                break;
                            }
                        }
                    }
            
                    if (!startFound)
                    {
                        break;
                    }

                    pts.Clear();
                    Point last = new Point(start.X, start.Y + 1);
                    Point curr = new Point(start.X, start.Y);
                    Point next = curr;
                    Point left = Point.Empty;
                    Point right = Point.Empty;
            
                    // trace island outline
                    while (true)
                    {
                        left.X = ((curr.X - last.X) + (curr.Y - last.Y) + 2) / 2 + curr.X - 1;
                        left.Y = ((curr.Y - last.Y) - (curr.X - last.X) + 2) / 2 + curr.Y - 1;

                        right.X = ((curr.X - last.X) - (curr.Y - last.Y) + 2) / 2 + curr.X - 1;
                        right.Y = ((curr.Y - last.Y) + (curr.X - last.X) + 2) / 2 + curr.Y - 1;

                        if (bounds.Contains(left) && stencil[left])
                        {
                            // go left
                            next.X += curr.Y - last.Y;
                            next.Y -= curr.X - last.X;
                        }
                        else if (bounds.Contains(right) && stencil[right])
                        {
                            // go straight
                            next.X += curr.X - last.X;
                            next.Y += curr.Y - last.Y;
                        }
                        else
                        {
                            // turn right
                            next.X -= curr.Y - last.Y;
                            next.Y += curr.X - last.X;
                        }

                        if (Math.Sign(next.X - curr.X) != Math.Sign(curr.X - last.X) ||
                            Math.Sign(next.Y - curr.Y) != Math.Sign(curr.Y - last.Y))
                        {
                            pts.Add(curr);
                            ++count;
                        }

                        last = curr;
                        curr = next;

                        if (next.X == start.X && next.Y == start.Y)
                        {
                            break;
                        }
                    }

                    Point[] points = pts.ToArray();
                    Scanline[] scans = Utility.GetScans(points);

                    foreach (Scanline scan in scans)
                    {
                        stencil.Invert(scan);
                    }

                    Utility.TranslatePointsInPlace(points, translateX, translateY);
                    polygons.Add(points);
                }
            }

            Point[][] returnVal = polygons.ToArray();
            return returnVal;
        }
        int NativeInterfaces.IFileDialogEvents.OnFileOk(NativeInterfaces.IFileDialog pfd)
        {
            int hr = NativeConstants.S_OK;

            NativeInterfaces.IShellItemArray results = null;
            FileOpenDialog.GetResults(out results);

            uint count = 0;
            results.GetCount(out count);

            List<NativeInterfaces.IShellItem> items = new List<NativeInterfaces.IShellItem>();
            List<NativeInterfaces.IShellItem> needLocalCopy = new List<NativeInterfaces.IShellItem>();
            List<NativeInterfaces.IShellItem> cannotCopy = new List<NativeInterfaces.IShellItem>();
            List<string> localPathNames = new List<string>();

            for (uint i = 0; i < count; ++i)
            {
                NativeInterfaces.IShellItem item = null;
                results.GetItemAt(i, out item);
                items.Add(item);
            }

            foreach (NativeInterfaces.IShellItem item in items)
            {
                // If it's a file system object, nothing special needs to be done.
                NativeConstants.SFGAO sfgaoAttribs;
                item.GetAttributes((NativeConstants.SFGAO)0xffffffff, out sfgaoAttribs);

                if ((sfgaoAttribs & NativeConstants.SFGAO.SFGAO_FILESYSTEM) == NativeConstants.SFGAO.SFGAO_FILESYSTEM)
                {
                    string pathName = null;
                    item.GetDisplayName(NativeConstants.SIGDN.SIGDN_FILESYSPATH, out pathName);

                    localPathNames.Add(pathName);
                }
                else if ((sfgaoAttribs & NativeConstants.SFGAO.SFGAO_STREAM) == NativeConstants.SFGAO.SFGAO_STREAM)
                {
                    needLocalCopy.Add(item);
                }
                else
                {
                    cannotCopy.Add(item);
                }
            }

            Marshal.ReleaseComObject(results);
            results = null;

            if (needLocalCopy.Count > 0)
            {
                IntPtr hwnd = IntPtr.Zero;
                NativeInterfaces.IOleWindow oleWindow = (NativeInterfaces.IOleWindow)pfd;
                oleWindow.GetWindow(out hwnd);
                Win32Window win32Window = new Win32Window(hwnd, oleWindow);

                IFileTransferProgressEvents progressEvents = this.FileDialogUICallbacks.CreateFileTransferProgressEvents();

                ThreadStart copyThreadProc =
                    delegate()
                    {
                        try
                        {
                            progressEvents.SetItemCount(needLocalCopy.Count);

                            for (int i = 0; i < needLocalCopy.Count; ++i)
                            {
                                NativeInterfaces.IShellItem item = needLocalCopy[i];

                                string pathName = null;

                                progressEvents.SetItemOrdinal(i);
                                CopyResult result = CreateLocalCopy(item, progressEvents, out pathName);

                                if (result == CopyResult.Success)
                                {
                                    localPathNames.Add(pathName);
                                }
                                else if (result == CopyResult.Skipped)
                                {
                                    // do nothing
                                }
                                else if (result == CopyResult.CancelOperation)
                                {
                                    hr = NativeConstants.S_FALSE;
                                    break;
                                }
                                else
                                {
                                    throw new InvalidEnumArgumentException();
                                }
                            }
                        }

                        finally
                        {
                            OperationResult result;

                            if (hr == NativeConstants.S_OK)
                            {
                                result = OperationResult.Finished;
                            }
                            else
                            {
                                result = OperationResult.Canceled;
                            }

                            progressEvents.EndOperation(result);
                        }
                    };

                Thread copyThread = new Thread(copyThreadProc);
                copyThread.SetApartmentState(ApartmentState.STA);

                EventHandler onUIShown =
                    delegate(object sender, EventArgs e)
                    {
                        copyThread.Start();
                    };

                this.cancelSink = new CancelableTearOff();
                progressEvents.BeginOperation(win32Window, onUIShown, cancelSink);
                this.cancelSink = null;
                copyThread.Join();

                Marshal.ReleaseComObject(oleWindow);
                oleWindow = null;
            }

            this.FileNames = localPathNames.ToArray();

            // If they selected a bunch of files, and then they all errored or something, then don't proceed.
            if (this.FileNames.Length == 0)
            {
                hr = NativeConstants.S_FALSE;
            }

            foreach (NativeInterfaces.IShellItem item in items)
            {
                Marshal.ReleaseComObject(item);
            }

            items.Clear();
            items = null;

            GC.KeepAlive(pfd);
            return hr;
        }