Beispiel #1
0
 public FrmMain()
 {
     InitializeComponent();
     SetStyle(ControlStyles.AllPaintingInWmPaint
              | ControlStyles.OptimizedDoubleBuffer
              | ControlStyles.UserPaint, true);
     UpdateStyles();// reduces flicker for high FPS
     Goku         = new Saiyan(new Vector(800, 100), new Vector(0, 0), new Vector(0, 0), new Vector(0, 0), 0, Properties.Resources.Goku);
     Vegeta       = new Saiyan(new Vector(100, 100), new Vector(10, 0), new Vector(0, 0), new Vector(100, 800), 0, Properties.Resources.Vegeta);
     tmr          = new Timer();
     tmr.Interval = 16;// 16 millisec = 60 frames per sec
     tmr.Tick    += Tmr_Tick;
 }
Beispiel #2
0
 public void Move(double time, bool player)
 {
     if (player == false)
     {
         if (contacts.Count > 0)             // do I see anybody to attack?
         {
             Saiyan enemy = contacts[0];     // get my first enemy from my list
             Vector point = enemy.Pos - Pos; // face my enemy
             Vector unit  = point.Unitized;
             Vel = 10 * unit;                // scale up my velocity according to my speed factor of 3
         }
         else
         {                              // I see no one to attack, so go to my goal position
             Vector point = Goal - Pos; // face my goal
             Vector unit  = point.Unitized;
             Vel = 10 * unit;           // scale up velocity
         }
     }
     else
     {
         Vel = Vel + Acc * time; // calc my new Velocity
     }
     Pos = Pos + Vel * time;     // calc my new Position in space
 }