Beispiel #1
0
        public GameRunnerResults RunGames(int gamesToPlay, BasePacman controller, int RandomSeed = 0, List <double> gameParameters = null)
        {
            grr = new GameRunnerResults();

            gs = gameParameters == null ? new GameState(RandomSeed) : new GameState(gameParameters, RandomSeed);

            gs.GameOver += new EventHandler(GameOverHandler);
            gs.StartPlay();

            // Turn off the logging
            if (controller.GetType() == typeof(LucPac))
            {
                LucPac.REMAIN_QUIET = true;
            }

            if (controller.GetType() == typeof(LucPacScripted))
            {
                LucPacScripted.REMAIN_QUIET = true;
            }

            gs.Controller = controller;

            Stopwatch watch      = new Stopwatch();
            int       percentage = -1;
            int       lastUpdate = 0;

            watch.Start();
            while (grr.gamesPlayed < gamesToPlay)
            {
                int newPercentage = (int)Math.Floor(((float)grr.gamesPlayed / gamesToPlay) * 100);
                if (newPercentage != percentage || grr.gamesPlayed - lastUpdate >= 100)
                {
                    lastUpdate = grr.gamesPlayed;
                    percentage = newPercentage;
                }
                // update gamestate
                Direction direction = controller.Think(gs);
                gs.Pacman.SetDirection(direction);

                // update game
                gs.Update();
            }
            watch.Stop();

            // shut down controller
            controller.SimulationFinished();

            return(grr);
        }
Beispiel #2
0
        public GameRunnerResults RunGamesOnline(string HostName, int gamesToPlay, string controller, int RandomSeed = 0, List <double> gameParameters = null)
        {
            var grr2 = new GameRunnerResults();

            RPCData sendData = new RPCData();
            MapData md       = new MapData(gameParameters);

            sendData.MapData     = md;
            sendData.GamesToPlay = gamesToPlay;
            sendData.AIToUse     = controller;
            sendData.RandomSeed  = RandomSeed;

            var Results = GetRemoteGameResults(sendData, HostName);

            grr2.scores = new List <double>();
            if (gamesToPlay > 0)
            {
                //foreach (var Results in RunResults)
                {
                    if (Results != null)
                    {
                        var lines = Results.Split('\n');
                        foreach (var line in lines)
                        {
                            if (line.Length > 1)
                            {
                                var result = line.Split(',');
                                int Ghosts = int.Parse(result[0]);
                                int Pills  = int.Parse(result[1]);
                                int Score  = int.Parse(result[2]);
                                grr2.totalGhostsEaten += Ghosts;
                                grr2.pillsEatenTotal  += Pills;
                                //grr.TotalGames[Level]++;
                                grr2.totalScore += Score;

                                grr2.scores.Add(Score);
                            }
                        }
                    }
                }
            }

            grr2.gamesPlayed = gamesToPlay;

            return(grr2);
        }