public Visualizer(BasePacman pacman = null) { InitializeComponent(); KeyDown += new KeyEventHandler(keyDownHandler); Picture.MouseDown += new MouseEventHandler(mouseDownHandler); Picture.MouseMove += new MouseEventHandler(mouseMoveHandler); // load images sprites = Util.LoadImage("sprites.png"); // initialize graphics image = new Bitmap(Picture.Width, Picture.Height, System.Drawing.Imaging.PixelFormat.Format32bppArgb); g = Graphics.FromImage(image); g.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.NearestNeighbor; //g.ScaleTransform(2.0f, 2.0f); gameState = new GameState(); this.Width = gameState.Map.PixelWidth + 7; // screenplayer test this.Height = gameState.Map.PixelHeight + 49; // screenplayer test //gameState.PacmanMortal = false; gameState.StartPlay(); gameState.GameOver += new EventHandler(gameOverHandler); if (pacman != null) { controller = pacman; gameState.Controller = pacman; } // IMPORTANT SETTINGS AREA // // try load controller //tryLoadController("SmartDijkstraPac"); // load stream // tryLoadStream("best22030"); // start timer ( must always be the last to be started! ) int myData = 0; // dummy data tickHandler = new TimerEventHandler(tick); fastTimer = timeSetEvent(50, 50, tickHandler, ref myData, 1); /*gameState.Ghosts[1].Enabled = false; * gameState.Ghosts[2].Enabled = false; * gameState.Ghosts[3].Enabled = false;*/ }
public Visualizer(string Agent, string AgentFile) { InitializeComponent(); KeyDown += new KeyEventHandler(keyDownHandler); Picture.MouseDown += new MouseEventHandler(mouseDownHandler); Picture.MouseMove += new MouseEventHandler(mouseMoveHandler); // load images sprites = Util.LoadImage("sprites.png"); // initialize graphics image = new Bitmap(Picture.Width, Picture.Height, System.Drawing.Imaging.PixelFormat.Format32bppArgb); g = Graphics.FromImage(image); g.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.NearestNeighbor; //g.ScaleTransform(2.0f, 2.0f); // gamestate gameState = new GameState(); this.Width = gameState.Map.PixelWidth + 7; // screenplayer test this.Height = gameState.Map.PixelHeight + 49; // screenplayer test //gameState.PacmanMortal = false; gameState.StartPlay(); gameState.GameOver += new EventHandler(gameOverHandler); // IMPORTANT SETTINGS AREA // //tryLoadController("LucPac"); //gameState.Controller = tryLoadController("LucPac"); //gameState.Controller = tryLoadNNController("MMPac", NNValues); this.AgentFile = AgentFile; if (Agent == "") { Console.WriteLine("Choose an AI agent to control Pacman:"); Console.WriteLine(" 1 - LucPacScripted"); Console.WriteLine(" 2 - LucPac (MCTS)"); Console.WriteLine(" 3 - MMLocPac (Evolved Neural Network) from .nn file"); Console.WriteLine(" 4 - MMLocPacMemory (Evolved Neural Network) from .nn file"); Console.WriteLine(" 5 - SimRandom"); Console.WriteLine(" 6 - UncertainAgent"); Console.WriteLine(" 7 - LucPacMCTS2"); Selection = int.Parse(Console.ReadKey().KeyChar.ToString()); } else { Selection = int.Parse(Agent); } gameState.Controller = GetResetController(); //gameState.Controller = tryLoadNNController("MMPac", "NeuralNetwork.nn"); //gameState.Controller = tryLoadController("LucPacScripted"); // // //gameState.Controller = new MMMCTS(); //gameState.Controller = new MMPac.MMPac(NNValues); //((MMPac.MMPac)gameState.Controller).SaveWeights("NeuralNetwork.nn"); // //controller = gameState.Controller; int myData = 0; // dummy data tickHandler = new TimerEventHandler(tick); fastTimer = timeSetEvent(50, 50, tickHandler, ref myData, 1); // }