/// <summary>
        /// 2.获取第一块区域(资源包信息区域)的字节大小
        /// </summary>
        /// <returns> 资源包信息区域的字节大小 </returns>
        private static int GetPackageInfoRegionSize()
        {
            //计算资源包类型名字符串所占字节
            int packageTypeNameSize = MyConverter.String2Bytes(PackType).Length;
            //资源包版本(uint) + 资源包类型名字节大小(ushort) + 资源包类型名(UTF8) + 资源包大小(uint)
            int packageRegionSize = 4 + 2 + packageTypeNameSize + 4;

            return(packageRegionSize);
        }
        /// <summary>
        /// 3.获取第二块区域(文件信息集合区域)的字节大小
        /// </summary>
        /// <returns>文件信息集合区域的字节大小</returns>
        private static int GetFileInfosRegionSize()
        {
            //文件信息集合所占字节大小(int) + 文件信息集合里的文件信息个数(int)
            int size = 4 + 4;

            //单个文件信息的组合

            //2.获取到信息块的字节长度
            byte[] infoDatas = null;
            for (int n = 0; n < resInfoList.Count; n++)
            {
                byte[] strDatas  = MyConverter.String2Bytes(resInfoList [n].fileName);
                ushort strLength = (ushort)strDatas.Length;

                AddToEnd(ref infoDatas, MyConverter.Ushort2Bytes(strLength));                                           //文件名字节大小(ushort)
                AddToEnd(ref infoDatas, strDatas);                                                                      //文件名(UTF8)
                AddToEnd(ref infoDatas, MyConverter.Uint2Bytes(resInfoList [n].startPos));                              //文件起始位置(uint)
                AddToEnd(ref infoDatas, MyConverter.Int2Bytes(resInfoList [n].size));                                   //文件大小(int)
            }
            size     += infoDatas.Length;
            infoDatas = null;

            return(size);
        }
        /// <summary>
        /// 写入所有数据到资源包文件中
        /// </summary>
        /// <param name="packagePath">打包完成后资源包的路径</param>
        /// <param name="filePaths">要打包的文件路径集合</param>
        /// <param name="frontRegionsSize">第一块区域与第二块区域所占的字节大小和</param>
        private static void WriteAllDatas(string packagePath, string[] filePaths, ref int frontRegionsSize)
        {
            BinaryWriter totalWriter = null;
            FileStream   totalStream = null;

            //初始化FileStream文件流
            //totalStream = new FileStream(desFilePath, FileMode.Append);
            totalStream = new FileStream(packagePath, FileMode.Create);
            //以FileStream文件流来初始化BinaryWriter书写器,此用以合并分割的文件
            totalWriter = new BinaryWriter(totalStream);

            //1.资源包信息区域
            totalWriter.Write(MyConverter.Int2Bytes(PackVersion));                                                                      //1.1资源包版本(int)
            byte[] resTypeNameData = MyConverter.String2Bytes(PackType);
            ushort resTypeNameSize = (ushort)resTypeNameData.Length;

            totalWriter.Write(MyConverter.Ushort2Bytes(resTypeNameSize));                                                       //1.2资源包类型名字节大小(ushort)
            totalWriter.Write(resTypeNameData);                                                                                 //1.3资源包类型名(UTF8)
            //获取第一块区域(资源包信息区域)的字节大小
            int packageInfoRegionSize = GetPackageInfoRegionSize();
            //获取第二块区域(文件信息集合区域)的字节大小
            int fileInfosRegionSize = GetFileInfosRegionSize();

            //第一块及第二区域所占字节和
            frontRegionsSize = packageInfoRegionSize + fileInfosRegionSize;
            //获取文件在资源包中的位置信息及打包后整个资源包的字节大小
            uint totalSize = GetFilePositionInfosAndTotalSize(frontRegionsSize);

            totalWriter.Write(MyConverter.Uint2Bytes(totalSize));                                                                       //1.4资源包大小(uint)


            //2.文件信息集合区域
            totalWriter.Write(MyConverter.Int2Bytes(fileInfosRegionSize));                                                      //2.1文件信息集合所占字节大小(int)
            totalWriter.Write(MyConverter.Int2Bytes(resInfoList.Count));                                                        //2.2文件信息集合里的文件信息个数(int)
            byte [] infoDatas = null;
            for (int n = 0; n < resInfoList.Count; n++)                                                                         //2.3各文件信息组合
            {
                byte[] strDatas  = MyConverter.String2Bytes(resInfoList [n].fileName);
                ushort strLength = (ushort)strDatas.Length;

                AddToEnd(ref infoDatas, MyConverter.Ushort2Bytes(strLength));                                   //2.3.1文件名字节长度
                AddToEnd(ref infoDatas, strDatas);                                                              //2.3.2文件名
                AddToEnd(ref infoDatas, MyConverter.Uint2Bytes(resInfoList [n].startPos));                      //2.3.3文件起始位置
                AddToEnd(ref infoDatas, MyConverter.Int2Bytes(resInfoList [n].size));                           //2.3.4文件大小
            }
            totalWriter.Write(infoDatas);

            //3.文件数据集合
            FileStream   tempStream = null;
            BinaryReader tempReader = null;

            for (int i = 0; i < resInfoList.Count; i++)
            {
                //1.写入文件头部间隙
                if (resInfoList[i].beforeSpace > 0)
                {
                    WriteEmptyBytes(ref totalWriter, resInfoList [i].beforeSpace);
                }

                //2.写入文件内容
                //以小文件所对应的文件名称和打开模式来初始化FileStream文件流,起读取分割作用
                tempStream = new FileStream(filePaths [i], FileMode.Open);
                tempReader = new BinaryReader(tempStream);

                int tempFileLength = (int)tempStream.Length;
                if (0 == tempFileLength)
                {
                    Debug.LogError("错误:" + filePaths[i] + "这个文件内容为空");
                }
                else
                {
                    //读取分割文件中的数据,并生成合并后文件
                    totalWriter.Write(tempReader.ReadBytes(tempFileLength));
                }

                //关闭BinaryReader文件阅读器
                tempReader.Close();
                //关闭FileStream文件流
                tempStream.Close();
            }

            //关闭BinaryWriter文件书写器
            totalWriter.Close();
            //关闭FileStream文件流
            totalStream.Close();
        }