Beispiel #1
0
        internal void SendNetworkInstantiate(List <NetConnection> connections, GameObject gobj)
        {
            var netView = gobj.GetComponent <NetworkView>();

            if (netView == null)
            {
                Debug.Log("[Instantiate] the specified object {0} does not have a network view to actually use for network instantiation", gobj.Resource);
                return;
            }

            var message = PNetServer.peer.CreateMessage(33 + (gobj.Resource.Length * 2));

            message.Write(RPCUtils.Instantiate);
            message.Write(gobj.Resource);

            message.Write(netView.viewID.guid);
            message.Write(netView.owner.Id);

            var vs = new Vector3Serializer(gobj.Position);

            vs.OnSerialize(message);
            var qs = new QuaternionSerializer(gobj.Rotation);

            qs.OnSerialize(message);

            if (connections.Count > 0)
            {
                PNetServer.peer.SendMessage(message, connections, NetDeliveryMethod.ReliableOrdered, Channels.STATIC_UTILS);
            }
        }
Beispiel #2
0
        void SendNetworkInstantiate(List<NetConnection> connections, GameObject gobj)
        {
            var netView = gobj.GetComponent<NetworkView>();
            if (netView == null)
            {
                Debug.Log("[Instantiate] the specified object {0} does not have a network view to actually use for network instantiation", gobj.Resource);
            }

            var message = PNetServer.peer.CreateMessage(33 + (gobj.Resource.Length * 2));
            message.Write(RPCUtils.Instantiate);
            message.Write(gobj.Resource);

            message.Write(netView.viewID.guid);
            message.Write(netView.owner.Id);

            var vs = new Vector3Serializer(gobj.Position);
            vs.OnSerialize(message);
            var qs = new QuaternionSerializer(gobj.Rotation);
            qs.OnSerialize(message);

            if (connections.Count > 0)
                PNetServer.peer.SendMessage(message, connections , NetDeliveryMethod.ReliableOrdered, Channels.STATIC_UTILS);
        }