Beispiel #1
0
        internal void SetNetworkView(PNetC.NetworkView netView)
        {
            _networkView = netView;
            IsMine = netView.IsMine;
            OwnerId = netView.OwnerId;
            viewID = netView.ViewID;

            netView.StateSynchronization = _stateSynchronization.ToPNetC();

            _networkView.OnDeserializeStream += StreamDeserializeCaller;
            _networkView.OnRemove += DoOnRemove;

            if (_queuedSer != null)
            {
                _networkView.SetSerializationMethod(_queuedSer, _queuedStreamSize);
            }

            var components = gameObject.GetComponents<MonoBehaviour>().OrderBy(c => c.name);

            foreach (var component in components)
            {
                SubscribeMarkedRPCsOnComponent(component);
                SubscribeSynchronizedFields(component);
            }
        }
Beispiel #2
0
        internal void SetNetworkView(PNetC.NetworkView netView)
        {
            _networkView = netView;
            IsMine       = netView.IsMine;
            OwnerId      = netView.OwnerId;
            viewID       = netView.ViewID;

            netView.StateSynchronization = _stateSynchronization.ToPNetC();

            _networkView.OnDeserializeStream += StreamDeserializeCaller;
            _networkView.OnRemove            += DoOnRemove;

            if (_queuedSer != null)
            {
                _networkView.SetSerializationMethod(_queuedSer, _queuedStreamSize);
            }

            var components = gameObject.GetComponents <MonoBehaviour>().OrderBy(c => c.name);

            foreach (var component in components)
            {
                SubscribeMarkedRPCsOnComponent(component);
                SubscribeSynchronizedFields(component);
            }
        }
Beispiel #3
0
        /// <summary>
        /// set the method to be used during stream serialization
        /// </summary>
        /// <param name="newMethod"></param>
        /// <param name="defaultStreamSize"></param>
        public void SetSerializationMethod(Action <NetOutgoingMessage> newMethod, int defaultStreamSize = 16)
        {
            if (newMethod == null)
            {
                return;
            }
            if (_networkView == null)
            {
                _queuedSer        = newMethod;
                _queuedStreamSize = defaultStreamSize;
                return;
            }

            _networkView.SetSerializationMethod(newMethod, defaultStreamSize);
            this.defaultStreamSize = defaultStreamSize;
        }