Beispiel #1
0
        public void MyTestInitialize()
        {
            _client = new TestablePNet();
            _client.TestableHook.StartUpdateThread();

            _client.OnRoomChange += s => _client.FinishedRoomChange();
            PNetServer.OnPlayerConnected += player => player.ChangeRoom(_testRoom);

            _testRoom = Room.CreateRoom("test room");

            _client.Connect(TestablePNet.GetTestConnectionConfig());
            Thread.Sleep(250);
            _player = PNetServer.AllPlayers().First(f => f != null && f != Player.Server);
        }
Beispiel #2
0
        public void TestConnecting()
        {
            //setup a default server
            ServerUtils.SetupDefaultServer();
            ServerUtils.StartServerOnNewThread();

            var client = new TestablePNet();
            client.TestableHook.StartUpdateThread();
            client.OnFailedToConnect += s => Assert.Fail("Failed to connect: {0}", s);

            //the client should connect and disconnect quickly
            client.Connect(TestablePNet.GetTestConnectionConfig());
            Thread.Sleep(200);
            Assert.AreEqual(client.Status, NetConnectionStatus.Connected, "The client took longer than 200 ms to connect");
            
            client.Disconnect();
            Thread.Sleep(200);
            Assert.AreEqual(client.Status, NetConnectionStatus.Disconnected, "The client took longer than 200 ms to disconnect");

            //some cleanup
            ServerUtils.TeardownServer();
        }