Beispiel #1
0
        internal GearData(Joint gearTeethJoint, int gearTeethIndex, Joint gearCenter1, int gearCenter1Index,
                          int gear1LinkIndex,
                          Joint gearCenter2, int gearCenter2Index, int gear2LinkIndex,
                          int connectingRodIndex, double initialGearAngle)
        {
            this.gearTeethIndex     = gearTeethIndex;
            this.gearCenter1Index   = gearCenter1Index;
            this.gear1LinkIndex     = gear1LinkIndex;
            this.gearCenter2Index   = gearCenter2Index;
            this.gear2LinkIndex     = gear2LinkIndex;
            this.connectingRodIndex = connectingRodIndex;
            var dx1 = gearCenter1.xInitial - gearTeethJoint.xInitial;
            var dy1 = gearCenter1.yInitial - gearTeethJoint.yInitial;
            var dx2 = gearCenter2.xInitial - gearTeethJoint.xInitial;
            var dy2 = gearCenter2.yInitial - gearTeethJoint.yInitial;

            radius1 = Constants.distance(gearTeethJoint, gearCenter1);
            radius2 = Constants.distance(gearTeethJoint, gearCenter2);
            gearCenter1.OffsetSlideAngle = initialGearAngle;

            radius1 = Math.Sqrt(dx1 * dx1 + dy1 * dy1);
            radius2 = Math.Sqrt(dx2 * dx2 + dy2 * dy2);
            if (dx1 * dx2 >= 0 && dy1 * dy2 >= 0)
            {
                //then they're both on the same side of the gear teeth
                // and one is inverted (the bigger one to be precise).
                if (radius1 > radius2)
                {
                    radius1 *= -1;
                }
                else
                {
                    radius2 *= -1;
                }
            }
        }
Beispiel #2
0
        /// <summary>
        /// Determines the lengths and references.
        /// </summary>
        internal void DetermineLengthsAndReferences()
        {
            numJoints = joints.Count;

            #region Define Initial Link Angle

            var fixedJoints = joints.Where(j => j.FixedWithRespectTo(this)).
                              OrderBy(j => (j.IsGround) ? 0 : 1).
                              ThenBy(j => (j.Link2 != null) ? 0 : 1).ThenBy(j => j.xInitial).ToList();
            ReferenceJoint1 = fixedJoints[0];

            /* the linkAngle is defined from "the joint with the lowest initial x value
             * that is fixed to this link" to "the joint with the highest initial x value
             * that is fixed to this link. If the link has only one fixed joint (and
             * it will necessarily have one due to the addition of a joint added in
             * Simulator.addReferencePivotsToSlideOnlyLinks()) or is ground, then the
             * initial angle is zero. */
            if (fixedJoints.Count == 2 && !IsGround)
            {
                AngleInitial = Constants.angle(ReferenceJoint1, fixedJoints[1]);
            }
            else
            {
                AngleInitial = 0.0;
            }
            Angle = AngleNumerical = AngleLast = AngleInitial;
            foreach (var j in joints.Where(j => j.SlidingWithRespectTo(this)))
            {
                j.OffsetSlideAngle -= AngleInitial;
            }

            #endregion

            #region Joint-to-Joint Dictionaries

            lengths               = new Dictionary <int, double>();
            distanceToSlideLine   = new Dictionary <int, double>();
            angleFromBlockToJoint = new Dictionary <int, double>();

            for (var i = 0; i < joints.Count - 1; i++)
            {
                for (var j = i + 1; j < joints.Count; j++)
                {
                    var iJoint = joints[i];
                    var jJoint = joints[j];
                    if (iJoint.SlidingWithRespectTo(this) && jJoint.SlidingWithRespectTo(this))
                    {
                        var key = numJoints * i + j;
                        angleFromBlockToJoint.Add(key, 0.0);
                        distanceToSlideLine.Add(key, 0.0);
                        key = numJoints * j + i;
                        angleFromBlockToJoint.Add(key, 0.0);
                        distanceToSlideLine.Add(key, 0.0);
                    }
                    else if (iJoint.SlidingWithRespectTo(this) && !jJoint.SlidingWithRespectTo(this))
                    {
                        addSlideDictionaryEntry(iJoint, jJoint, i, j);
                        addBlockAngleDictionaryEntry(iJoint, jJoint, i, j);
                        if (jJoint.TypeOfJoint == JointType.P)
                        {
                            addBlockAngleDictionaryEntry(jJoint, iJoint, j, i);
                            addSlideDictionaryEntry(jJoint, iJoint, j, i);
                        }
                    }
                    else if (!iJoint.SlidingWithRespectTo(this) && jJoint.SlidingWithRespectTo(this))
                    {
                        addSlideDictionaryEntry(jJoint, iJoint, j, i);
                        addBlockAngleDictionaryEntry(jJoint, iJoint, j, i);
                        if (iJoint.TypeOfJoint == JointType.P)
                        {
                            addBlockAngleDictionaryEntry(iJoint, jJoint, i, j);
                            addSlideDictionaryEntry(iJoint, jJoint, i, j);
                        }
                    }
                    else //    if (!iJoint.SlidingWithRespectTo(this) && !jJoint.SlidingWithRespectTo(this))
                    {
                        lengths.Add(numJoints * i + j,
                                    Constants.distance(iJoint.xInitial, iJoint.yInitial, jJoint.xInitial, jJoint.yInitial));
                        if (iJoint.TypeOfJoint == JointType.P)
                        {
                            addBlockAngleDictionaryEntry(iJoint, jJoint, i, j);
                            addSlideDictionaryEntry(iJoint, jJoint, i, j);
                        }
                        if (jJoint.TypeOfJoint == JointType.P)
                        {
                            addBlockAngleDictionaryEntry(jJoint, iJoint, j, i);
                            addSlideDictionaryEntry(jJoint, iJoint, j, i);
                        }
                    }
                }
            }

            #endregion
        }