public MoveAnimation(MoveAnimation copy)
 {
     AnimType    = copy.AnimType;
     AnimIndex   = copy.AnimIndex;
     FrameLength = copy.FrameLength;
     Anim1       = copy.Anim1;
     Anim2       = copy.Anim2;
     Anim3       = copy.Anim3;
 }
Beispiel #2
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 public MoveAnimation(MoveAnimation copy)
 {
     AnimType = copy.AnimType;
     AnimIndex = copy.AnimIndex;
     FrameLength = copy.FrameLength;
     Anim1 = copy.Anim1;
     Anim2 = copy.Anim2;
     Anim3 = copy.Anim3;
 }
Beispiel #3
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 public MoveEntry()
 {
     Name = "";
     Desc = "";
     Range = new MoveRange();
     StartAnim = new MoveAnimation();
     StartUserAnim = new CharAnimation();
     MidAnim = new MoveAnimation();
     MidUserAnim = new CharAnimation();
     MidTargetAnim = new CharAnimation();
     EndAnim = new MoveAnimation();
     EndUserAnim = new CharAnimation();
     EndTargetAnim = new CharAnimation();
 }
Beispiel #4
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 public MoveEntry()
 {
     Name          = "";
     Desc          = "";
     Range         = new MoveRange();
     StartAnim     = new MoveAnimation();
     StartUserAnim = new CharAnimation();
     MidAnim       = new MoveAnimation();
     MidUserAnim   = new CharAnimation();
     MidTargetAnim = new CharAnimation();
     EndAnim       = new MoveAnimation();
     EndUserAnim   = new CharAnimation();
     EndTargetAnim = new CharAnimation();
 }
Beispiel #5
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        public MoveEntry(MoveEntry copy)
        {
            Name = copy.Name;
            Desc = copy.Desc;

            PP = copy.PP;

            Type = copy.Type;
            Category = copy.Category;
            Contact = copy.Contact;
            SoundBased = copy.SoundBased;
            FistBased = copy.FistBased;
            PulseBased = copy.PulseBased;
            BulletBased = copy.BulletBased;
            JawBased = copy.JawBased;

            Power = copy.Power;
            Accuracy = copy.Accuracy;

            Effect = copy.Effect;
            Effect1 = copy.Effect1;
            Effect2 = copy.Effect2;
            Effect3 = copy.Effect3;

            Range = new MoveRange(copy.Range);

            StartAnim = new MoveAnimation(copy.StartAnim);
            StartUserAnim = new CharAnimation(copy.StartUserAnim);
            StartSound = copy.StartSound;
            MidAnim = new MoveAnimation(copy.MidAnim);
            MidUserAnim = new CharAnimation(copy.MidUserAnim);
            MidTargetAnim = new CharAnimation(copy.MidTargetAnim);
            MidSound = copy.MidSound;
            EndAnim = new MoveAnimation(copy.EndAnim);
            EndUserAnim = new CharAnimation(copy.EndUserAnim);
            EndTargetAnim = new CharAnimation(copy.EndTargetAnim);
            EndSound = copy.EndSound;
        }
Beispiel #6
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        public MoveEntry(MoveEntry copy)
        {
            Name = copy.Name;
            Desc = copy.Desc;

            PP = copy.PP;

            Type        = copy.Type;
            Category    = copy.Category;
            Contact     = copy.Contact;
            SoundBased  = copy.SoundBased;
            FistBased   = copy.FistBased;
            PulseBased  = copy.PulseBased;
            BulletBased = copy.BulletBased;
            JawBased    = copy.JawBased;

            Power    = copy.Power;
            Accuracy = copy.Accuracy;

            Effect  = copy.Effect;
            Effect1 = copy.Effect1;
            Effect2 = copy.Effect2;
            Effect3 = copy.Effect3;

            Range = new MoveRange(copy.Range);

            StartAnim     = new MoveAnimation(copy.StartAnim);
            StartUserAnim = new CharAnimation(copy.StartUserAnim);
            StartSound    = copy.StartSound;
            MidAnim       = new MoveAnimation(copy.MidAnim);
            MidUserAnim   = new CharAnimation(copy.MidUserAnim);
            MidTargetAnim = new CharAnimation(copy.MidTargetAnim);
            MidSound      = copy.MidSound;
            EndAnim       = new MoveAnimation(copy.EndAnim);
            EndUserAnim   = new CharAnimation(copy.EndUserAnim);
            EndTargetAnim = new CharAnimation(copy.EndTargetAnim);
            EndSound      = copy.EndSound;
        }