Beispiel #1
0
        private static SaveFile?GetVariantSAVInternal(byte[] data)
        {
            switch (GetSAVType(data))
            {
            // Main Games
            case RBY: return(new SAV1(data));

            case GS:
            case C: return(new SAV2(data));

            case RS:
            case E:
            case FRLG: return(new SAV3(data));

            case DP: return(new SAV4DP(data));

            case Pt: return(new SAV4Pt(data));

            case HGSS: return(new SAV4HGSS(data));

            case BW: return(new SAV5BW(data));

            case B2W2: return(new SAV5B2W2(data));

            case XY: return(new SAV6XY(data));

            case ORAS: return(new SAV6AO(data));

            case ORASDEMO: return(new SAV6AODemo(data));

            case SM: return(new SAV7SM(data));

            case USUM: return(new SAV7USUM(data));

            case GG: return(new SAV7b(data));

            case SWSH: return(new SAV8SWSH(data));

            // Side Games
            case COLO:   return(new SAV3Colosseum(data));

            case XD:     return(new SAV3XD(data));

            case RSBOX:  return(new SAV3RSBox(data));

            case BATREV: return(new SAV4BR(data));

            // Bulk Storage
            case Gen3: return(new Bank3(data));

            case DPPt: return(new SAV4Ranch(data));

            case Gen4: return(new Bank4(data));

            case Gen7: return(Bank7.GetBank7(data));

            // No pattern matched
            default: return(null);
            }
        }
Beispiel #2
0
        private static SaveFile GetVariantSAVInternal(byte[] data)
        {
            switch (GetSAVType(data))
            {
            // Main Games
            case GameVersion.RBY: return(new SAV1(data));

            case GameVersion.GS:
            case GameVersion.C: return(new SAV2(data));

            case GameVersion.RS:
            case GameVersion.E:
            case GameVersion.FRLG: return(new SAV3(data));

            case GameVersion.DP:
            case GameVersion.Pt:
            case GameVersion.HGSS: return(new SAV4(data));

            case GameVersion.BW: return(new SAV5BW(data));

            case GameVersion.B2W2: return(new SAV5B2W2(data));

            case GameVersion.XY: return(new SAV6XY(data));

            case GameVersion.ORAS: return(new SAV6AO(data));

            case GameVersion.ORASDEMO: return(new SAV6AODemo(data));

            case GameVersion.SM:
                return(new SAV7SM(data));

            case GameVersion.USUM:
                return(new SAV7USUM(data));

            // Side Games
            case GameVersion.COLO:   return(new SAV3Colosseum(data));

            case GameVersion.XD:     return(new SAV3XD(data));

            case GameVersion.RSBOX:  return(new SAV3RSBox(data));

            case GameVersion.BATREV: return(new SAV4BR(data));

            case GameVersion.GG:     return(new SAV7b(data));

            // Bulk Storage
            case GameVersion.Gen3: return(new Bank3(data));

            case GameVersion.DPPt: return(new SAV4Ranch(data));

            case GameVersion.Gen4: return(new Bank4(data));

            case GameVersion.Gen7: return(Bank7.GetBank7(data));

            // No pattern matched
            default: return(null);
            }
        }
Beispiel #3
0
        private static SaveFile GetVariantSAVInternal(byte[] data)
        {
            switch (GetSAVGeneration(data))
            {
            // Main Games
            case GameVersion.Gen1: return(new SAV1(data));

            case GameVersion.Gen2: return(new SAV2(data));

            case GameVersion.Gen3: return(new SAV3(data));

            case GameVersion.Gen4: return(new SAV4(data));

            case GameVersion.Gen5: return(new SAV5(data));

            case GameVersion.Gen6: return(new SAV6(data));

            case GameVersion.Gen7: return(new SAV7(data));

            // Side Games
            case GameVersion.COLO:   return(new SAV3Colosseum(data));

            case GameVersion.XD:     return(new SAV3XD(data));

            case GameVersion.RSBOX:  return(new SAV3RSBox(data));

            case GameVersion.BATREV: return(new SAV4BR(data));

            case GameVersion.GG:     return(new SAV7b(data));

            // Bulk Storage
            case GameVersion.RS:     return(new Bank3(data));

            case GameVersion.DP:     return(new SAV4Ranch(data));

            case GameVersion.HGSS:   return(new Bank4(data));

            case GameVersion.USUM:   return(Bank7.GetBank7(data));

            // No pattern matched
            default: return(null);
            }
        }