Beispiel #1
0
        /// <summary>
        /// Releases the unmanaged resources used by the <see cref="ConcentratorBase"/> object and optionally releases the managed resources.
        /// </summary>
        /// <param name="disposing">true to release both managed and unmanaged resources; false to release only unmanaged resources.</param>
        protected virtual void Dispose(bool disposing)
        {
            if (!m_disposed)
            {
                try
                {
                    if (disposing)
                    {
                        if (m_publicationTimer != null)
                        {
                            m_publicationTimer.Tick -= PublishFrames;
                            m_publicationTimer.Dispose();
                        }
                        m_publicationTimer = null;

                        if (m_frameQueue != null)
                        {
                            m_frameQueue.Dispose();
                        }
                        m_frameQueue = null;

                        if (m_monitorTimer != null)
                        {
                            m_monitorTimer.Elapsed -= MonitorUnpublishedSamples;
                            m_monitorTimer.Dispose();
                        }
                        m_monitorTimer = null;

                        if (m_latestMeasurements != null)
                        {
                            m_latestMeasurements.Dispose();
                        }
                        m_latestMeasurements = null;

                        m_lastDiscardedMeasurement = null;
                    }
                }
                finally
                {
                    m_disposed = true;  // Prevent duplicate dispose.
                }
            }
        }
Beispiel #2
0
        private bool m_disposed;                            // Disposed flag detects redundant calls to dispose method

        #endregion

        #region [ Constructors ]

        /// <summary>
        /// Creates a new <see cref="ConcentratorBase"/>.
        /// </summary>
        /// <param name="framesPerSecond">Number of frames to publish per second.</param>
        /// <param name="lagTime">Past time deviation tolerance, in seconds - this becomes the amount of time to wait before publishing begins.</param>
        /// <param name="leadTime">Future time deviation tolerance, in seconds - this becomes the tolerated +/- accuracy of the local clock to real-time.</param>
        /// <remarks>
        /// <para>
        /// <paramref name="framesPerSecond"/> must be between 1 and 1000.
        /// </para>
        /// <para>
        /// <paramref name="lagTime"/> must be greater than zero, but can be specified in sub-second intervals (e.g., set to .25 for a quarter-second lag time).
        /// Note that this defines time sensitivity to past timestamps.
        /// </para>
        /// <para>
        /// <paramref name="leadTime"/> must be greater than zero, but can be specified in sub-second intervals (e.g., set to .5 for a half-second lead time).
        /// Note that this defines time sensitivity to future timestamps.
        /// </para>
        /// <para>
        /// Concentration will not begin until consumer "Starts" concentrator (i.e., calling <see cref="ConcentratorBase.Start"/> method or setting
        /// <c><see cref="ConcentratorBase.Enabled"/> = true</c>).
        /// </para>
        /// </remarks>
        /// <exception cref="ArgumentOutOfRangeException">Specified argument is outside of allowed value range (see remarks).</exception>
        protected ConcentratorBase(int framesPerSecond, double lagTime, double leadTime)
        {
            if (lagTime <= 0)
                throw new ArgumentOutOfRangeException("lagTime", "lagTime must be greater than zero, but it can be less than one");

            if (leadTime <= 0)
                throw new ArgumentOutOfRangeException("leadTime", "leadTime must be greater than zero, but it can be less than one");

            this.FramesPerSecond = framesPerSecond;

#if UseHighResolutionTime
            m_realTimeTicks = PrecisionTimer.UtcNow.Ticks;
#else
            m_realTime = DateTime.UtcNow.Ticks;
#endif
            m_allowSortsByArrival = true;
            m_lagTime = lagTime;
            m_leadTime = leadTime;
            m_lagTicks = (long)(m_lagTime * Ticks.PerSecond);
            m_latestMeasurements = new ImmediateMeasurements(this);

            // Create a new queue for managing real-time frames
            m_frameQueue = new FrameQueue(this);

            // Create high precision timer used for frame processing
            m_publicationTimer = new PrecisionTimer();
            m_publicationTimer.AutoReset = true;
            m_publicationTimer.Tick += PublishFrames;

            // This timer monitors the total number of unpublished samples every second. This is a useful statistic
            // to monitor: if total number of unpublished samples exceed lag time, measurement concentration could
            // be falling behind.
            m_monitorTimer = new System.Timers.Timer();
            m_monitorTimer.Interval = 1000;
            m_monitorTimer.AutoReset = true;
            m_monitorTimer.Elapsed += MonitorUnpublishedSamples;
        }