public DualContouringUniform(Isosurface isosurface, Vector3 offset, int chunkSize) : base(isosurface, offset, chunkSize)
 {
     vertices  = new List <Vector3>();
     normals   = new List <Vector3>();
     triangles = new List <int>();
 }
Beispiel #2
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 protected MeshBuilder(Isosurface isosurface, Vector3 offset, int chunkSize)
 {
     this.isosurface = isosurface;
     this.offset     = offset;
     this.chunkSize  = chunkSize;
 }
 public MarchingCubes(Isosurface isosurface, Vector3 offset, int chunkSize) : base(isosurface, offset, chunkSize + 1)
 {
 }